[Mesa-dev] [PATCH 15/18] i965/cs: Emit compute shader code and upload programs

Kristian Høgsberg krh at bitplanet.net
Mon Mar 16 23:11:54 PDT 2015


On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
<jordan.l.justen at intel.com> wrote:
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>  src/mesa/drivers/dri/i965/brw_context.h      |   1 +
>  src/mesa/drivers/dri/i965/brw_cs.cpp         | 216 +++++++++++++++++++++++++++
>  src/mesa/drivers/dri/i965/brw_state_upload.c |   3 +
>  3 files changed, 220 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
> index fb24f0e..170c0c6 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.h
> +++ b/src/mesa/drivers/dri/i965/brw_context.h
> @@ -148,6 +148,7 @@ struct brw_vs_prog_key;
>  struct brw_vue_prog_key;
>  struct brw_wm_prog_key;
>  struct brw_wm_prog_data;
> +struct brw_cs_prog_key;
>  struct brw_cs_prog_data;
>
>  enum brw_pipeline {
> diff --git a/src/mesa/drivers/dri/i965/brw_cs.cpp b/src/mesa/drivers/dri/i965/brw_cs.cpp
> index 8021147..5be740c 100644
> --- a/src/mesa/drivers/dri/i965/brw_cs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_cs.cpp
> @@ -22,8 +22,15 @@
>   */
>
>
> +#include "util/ralloc.h"
>  #include "brw_context.h"
>  #include "brw_cs.h"
> +#include "brw_fs.h"
> +#include "brw_eu.h"
> +#include "brw_wm.h"
> +#include "intel_mipmap_tree.h"
> +#include "brw_state.h"
> +#include "intel_batchbuffer.h"
>
>  extern "C"
>  bool
> @@ -46,3 +53,212 @@ brw_cs_prog_data_compare(const void *in_a, const void *in_b)
>
>     return true;
>  }
> +
> +
> +static const unsigned *
> +brw_cs_emit(struct brw_context *brw,
> +            void *mem_ctx,
> +            const struct brw_cs_prog_key *key,
> +            struct brw_cs_prog_data *prog_data,
> +            struct gl_compute_program *cp,
> +            struct gl_shader_program *prog,
> +            unsigned *final_assembly_size)
> +{
> +   bool start_busy = false;
> +   double start_time = 0;
> +
> +   if (unlikely(brw->perf_debug)) {
> +      start_busy = (brw->batch.last_bo &&
> +                    drm_intel_bo_busy(brw->batch.last_bo));
> +      start_time = get_time();
> +   }
> +
> +   struct brw_shader *shader = NULL;
> +   if (prog)
> +      shader = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
> +
> +   if (unlikely(INTEL_DEBUG & DEBUG_CS))
> +      brw_dump_ir("compute", prog, &shader->base, &cp->Base);
> +
> +   /* Now the main event: Visit the shader IR and generate our CS IR for it.
> +    */
> +   fs_visitor v(brw, mem_ctx, key, prog_data, prog, cp, 8);
> +   if (!v.run_cs()) {
> +      if (prog) {
> +         prog->LinkStatus = false;
> +         ralloc_strcat(&prog->InfoLog, v.fail_msg);
> +      }
> +
> +      _mesa_problem(NULL, "Failed to compile fragment shader: %s\n",
> +                    v.fail_msg);
> +
> +      return NULL;
> +   }
> +
> +   cfg_t *simd16_cfg = NULL;
> +   fs_visitor v2(brw, mem_ctx, key, prog_data, prog, cp, 16);
> +   if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16))) {

If CS is Gen7+ we don't need the >= 5 check here.

> +      if (!v.simd16_unsupported) {
> +         /* Try a SIMD16 compile */
> +         v2.import_uniforms(&v);
> +         if (!v2.run_cs()) {
> +            perf_debug("SIMD16 shader failed to compile, falling back to "
> +                       "SIMD8 at a 10-20%% performance cost: %s", v2.fail_msg);
> +         } else {
> +            simd16_cfg = v2.cfg;
> +         }
> +      } else {
> +         perf_debug("SIMD16 shader unsupported, falling back to "
> +                    "SIMD8 at a 10-20%% performance cost: %s", v.no16_msg);
> +      }
> +   }
> +
> +   prog_data->local_size[0] = cp->LocalSize[0];
> +   prog_data->local_size[1] = cp->LocalSize[1];
> +   prog_data->local_size[2] = cp->LocalSize[2];
> +
> +   cfg_t *simd8_cfg;
> +   int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || brw->no_simd8;
> +   if (no_simd8 && simd16_cfg) {
> +      simd8_cfg = NULL;
> +      prog_data->no_8 = true;
> +   } else {
> +      simd8_cfg = v.cfg;
> +      prog_data->no_8 = false;
> +   }
> +
> +   fs_generator g(brw, mem_ctx, (void*) key, &prog_data->base, &cp->Base,
> +                  v.runtime_check_aads_emit, "CS");
> +   if (INTEL_DEBUG & DEBUG_CS) {
> +      char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d",
> +                                   prog->Label ? prog->Label : "unnamed",
> +                                   prog->Name);
> +      g.enable_debug(name);
> +   }
> +   if (simd16_cfg) {
> +      prog_data->simd_size = 16;
> +      g.generate_code(simd16_cfg, 16);
> +   } else if (simd8_cfg) {
> +      prog_data->simd_size = 8;
> +      g.generate_code(simd8_cfg, 8);
> +   }
> +
> +   if (unlikely(brw->perf_debug) && shader) {
> +      if (shader->compiled_once) {
> +         _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
> +      }
> +      shader->compiled_once = true;
> +
> +      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
> +         perf_debug("CS compile took %.03f ms and stalled the GPU\n",
> +                    (get_time() - start_time) * 1000);
> +      }
> +   }
> +
> +   return g.get_assembly(final_assembly_size);
> +}
> +
> +static bool
> +do_cs_prog(struct brw_context *brw,
> +           struct gl_shader_program *prog,
> +           struct brw_compute_program *cp,
> +           struct brw_cs_prog_key *key)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   const GLuint *program;
> +   void *mem_ctx = ralloc_context(NULL);
> +   GLuint program_size;
> +   struct brw_cs_prog_data prog_data;
> +   struct gl_shader *cs = NULL;
> +
> +   if (prog)
> +      cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE];
> +
> +   memset(&prog_data, 0, sizeof(prog_data));
> +
> +   /* Allocate the references to the uniforms that will end up in the
> +    * prog_data associated with the compiled program, and which will be freed
> +    * by the state cache.
> +    */
> +   int param_count;
> +   if (cs) {
> +      param_count = cs->num_uniform_components;
> +   } else {
> +      param_count = cp->program.Base.Parameters->NumParameters * 4;
> +   }
> +
> +   /* The backend also sometimes adds params for texture size. */
> +   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
> +   prog_data.base.param =
> +      rzalloc_array(NULL, const gl_constant_value *, param_count);
> +   prog_data.base.pull_param =
> +      rzalloc_array(NULL, const gl_constant_value *, param_count);
> +   prog_data.base.nr_params = param_count;
> +
> +   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
> +                         &cp->program, prog, &program_size);
> +   if (program == NULL) {
> +      ralloc_free(mem_ctx);
> +      return false;
> +   }
> +
> +   // if (prog_data.total_scratch) {
> +   //    brw_get_scratch_bo(brw, &brw->wm.base.scratch_bo,
> +   //                   prog_data.total_scratch * brw->max_wm_threads);
> +   // }

This looks unfinished :)

> +   if (unlikely(INTEL_DEBUG & DEBUG_CS))
> +      fprintf(stderr, "\n");
> +
> +   brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
> +                    key, sizeof(*key),
> +                    program, program_size,
> +                    &prog_data, sizeof(prog_data),
> +                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
> +   ralloc_free(mem_ctx);
> +
> +   return true;
> +}
> +
> +
> +static void
> +brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
> +{
> +   /* BRW_NEW_COMPUTE_PROGRAM */
> +   const struct brw_compute_program *cp =
> +      (struct brw_compute_program *) brw->compute_program;
> +
> +   memset(key, 0, sizeof(*key));

We wan't brw_populate_sampler_prog_key_data() here, right?

> +   /* The unique compute program ID */
> +   key->program_string_id = cp->id;
> +}
> +
> +
> +extern "C"
> +void
> +brw_upload_cs_prog(struct brw_context *brw)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   struct brw_cs_prog_key key;
> +   struct brw_compute_program *cp = (struct brw_compute_program *)
> +      brw->compute_program;
> +
> +   if (!cp)
> +      return;
> +
> +   if (!brw_state_dirty(brw, 0, BRW_NEW_COMPUTE_PROGRAM))
> +      return;
> +
> +   brw_cs_populate_key(brw, &key);
> +
> +   if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
> +                         &key, sizeof(key),
> +                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
> +      bool success = do_cs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE], cp,
> +                 &key);
> +      (void) success;
> +      assert(success);
> +   }
> +   brw->cs.base.prog_data = &brw->cs.prog_data->base;
> +}
> diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
> index 25f2ff0..952d3c1 100644
> --- a/src/mesa/drivers/dri/i965/brw_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
> @@ -40,6 +40,7 @@
>  #include "brw_ff_gs.h"
>  #include "brw_gs.h"
>  #include "brw_wm.h"
> +#include "brw_cs.h"
>
>  static const struct brw_tracked_state *gen4_atoms[] =
>  {
> @@ -606,6 +607,8 @@ brw_upload_programs(struct brw_context *brw)
>        brw_upload_gs_prog(brw);
>
>     brw_upload_wm_prog(brw);
> +
> +   brw_upload_cs_prog(brw);
>  }
>
>  static inline void
> --
> 2.1.4
>
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