[Mesa-dev] [Bug 89590] Crash in glLinkProgram with shaders with multiple constant arrays
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 18 06:20:13 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89590
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
Assignee|mesa-dev at lists.freedesktop. |lemody at gmail.com
|org |
--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Problem is in the lower_const_arrays_to_uniforms pass that assigns overlapping
names for uniforms from different stages. In this case zs[4] and colours[2] are
will be both called 'constarray__0' and bad things happen when using wrong
uniform storage.
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