[Mesa-dev] [PATCH 4/6] glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
Ian Romanick
idr at freedesktop.org
Wed Mar 18 11:58:14 PDT 2015
On 03/18/2015 09:34 AM, Jose Fonseca wrote:
> Note that GLboolean is an alias for unsigned char, which lacks the
> implicit true/false semantics that C++/C99 bool have.
> ---
> src/glsl/linker.cpp | 7 ++++---
> 1 file changed, 4 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 0c44677..1abcb32 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2536,14 +2536,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> min_version = MIN2(min_version, prog->Shaders[i]->Version);
> max_version = MAX2(max_version, prog->Shaders[i]->Version);
>
> - if (prog->Shaders[i]->IsES != is_es_prog) {
> + if (bool(prog->Shaders[i]->IsES) != is_es_prog) {
I think it would be better to change gl_shader::IsES and
gl_shader_program::IsES to be bool. A quick 'git grep IsES' leads me to
believe that is safe.
> linker_error(prog, "all shaders must use same shading "
> "language version\n");
> goto done;
> }
>
> - prog->ARB_fragment_coord_conventions_enable |=
> - prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
> + if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
> + prog->ARB_fragment_coord_conventions_enable = true;
> + }
>
> gl_shader_stage shader_type = prog->Shaders[i]->Stage;
> shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
>
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