[Mesa-dev] [PATCH] nir: Use a list instead of a hash_table for inputs, outputs, and uniforms

Jason Ekstrand jason at jlekstrand.net
Wed Mar 18 12:36:31 PDT 2015


We never did a single hash table lookup in the entire NIR code base that I
found so there was no real benifit to doing it that way.  I suppose that
for linking, we'll probably want to be able to lookup by name but we can
leave building that hash table to the linker.  In the mean time this was
causing problems with GLSL IR -> NIR because GLSL IR doesn't guarantee us
unique names of uniforms, etc.  This was causing massive rendering isues in
the unreal4 Sun Temple demo.
---
 src/glsl/nir/glsl_to_nir.cpp             |  9 ++++++---
 src/glsl/nir/nir.c                       |  9 +++------
 src/glsl/nir/nir.h                       |  6 +++---
 src/glsl/nir/nir_lower_io.c              | 13 +++++--------
 src/glsl/nir/nir_print.c                 | 14 ++++++--------
 src/glsl/nir/nir_validate.c              | 16 +++++++++-------
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 13 +++----------
 7 files changed, 35 insertions(+), 45 deletions(-)

diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 047cb51..e3c085a 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -98,6 +98,9 @@ private:
    /* whether the IR we're operating on is per-function or global */
    bool is_global;
 
+   /* A set of seen variable names to ensure uniqueness */
+   struct hash_set *var_names;
+
    /* map of ir_variable -> nir_variable */
    struct hash_table *var_table;
 
@@ -352,15 +355,15 @@ nir_visitor::visit(ir_variable *ir)
       break;
 
    case nir_var_shader_in:
-      _mesa_hash_table_insert(shader->inputs, var->name, var);
+      exec_list_push_tail(&shader->inputs, &var->node);
       break;
 
    case nir_var_shader_out:
-      _mesa_hash_table_insert(shader->outputs, var->name, var);
+      exec_list_push_tail(&shader->outputs, &var->node);
       break;
 
    case nir_var_uniform:
-      _mesa_hash_table_insert(shader->uniforms, var->name, var);
+      exec_list_push_tail(&shader->uniforms, &var->node);
       break;
 
    case nir_var_system_value:
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index abad3f8..6459d51 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -33,12 +33,9 @@ nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
 {
    nir_shader *shader = ralloc(mem_ctx, nir_shader);
 
-   shader->uniforms = _mesa_hash_table_create(shader, _mesa_key_hash_string,
-                                              _mesa_key_string_equal);
-   shader->inputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
-                                            _mesa_key_string_equal);
-   shader->outputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
-                                             _mesa_key_string_equal);
+   exec_list_make_empty(&shader->uniforms);
+   exec_list_make_empty(&shader->inputs);
+   exec_list_make_empty(&shader->outputs);
 
    shader->options = options;
 
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 669a26e..6b42df9 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1380,13 +1380,13 @@ typedef struct nir_shader_compiler_options {
 
 typedef struct nir_shader {
    /** hash table of name -> uniform nir_variable */
-   struct hash_table *uniforms;
+   struct exec_list uniforms;
 
    /** hash table of name -> input nir_variable */
-   struct hash_table *inputs;
+   struct exec_list inputs;
 
    /** hash table of name -> output nir_variable */
-   struct hash_table *outputs;
+   struct exec_list outputs;
 
    /** Set of driver-specific options for the shader.
     *
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index 207f8da..37c357e 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -77,14 +77,11 @@ type_size(const struct glsl_type *type)
 }
 
 static void
-assign_var_locations(struct hash_table *ht, unsigned *size)
+assign_var_locations(struct exec_list *var_list, unsigned *size)
 {
    unsigned location = 0;
 
-   struct hash_entry *entry;
-   hash_table_foreach(ht, entry) {
-      nir_variable *var = (nir_variable *) entry->data;
-
+   foreach_list_typed(nir_variable, var, node, var_list) {
       /*
        * UBO's have their own address spaces, so don't count them towards the
        * number of global uniforms
@@ -102,9 +99,9 @@ assign_var_locations(struct hash_table *ht, unsigned *size)
 static void
 assign_var_locations_shader(nir_shader *shader)
 {
-   assign_var_locations(shader->inputs, &shader->num_inputs);
-   assign_var_locations(shader->outputs, &shader->num_outputs);
-   assign_var_locations(shader->uniforms, &shader->num_uniforms);
+   assign_var_locations(&shader->inputs, &shader->num_inputs);
+   assign_var_locations(&shader->outputs, &shader->num_outputs);
+   assign_var_locations(&shader->uniforms, &shader->num_uniforms);
 }
 
 static bool
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index f8b14a1..fa11a31 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -844,18 +844,16 @@ nir_print_shader(nir_shader *shader, FILE *fp)
    print_var_state state;
    init_print_state(&state);
 
-   struct hash_entry *entry;
-
-   hash_table_foreach(shader->uniforms, entry) {
-      print_var_decl((nir_variable *) entry->data, &state, fp);
+   foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
+      print_var_decl(var, &state, fp);
    }
 
-   hash_table_foreach(shader->inputs, entry) {
-      print_var_decl((nir_variable *) entry->data, &state, fp);
+   foreach_list_typed(nir_variable, var, node, &shader->inputs) {
+      print_var_decl(var, &state, fp);
    }
 
-   hash_table_foreach(shader->outputs, entry) {
-      print_var_decl((nir_variable *) entry->data, &state, fp);
+   foreach_list_typed(nir_variable, var, node, &shader->outputs) {
+      print_var_decl(var, &state, fp);
    }
 
    foreach_list_typed(nir_variable, var, node, &shader->globals) {
diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
index a3fe9d6..f247ae0 100644
--- a/src/glsl/nir/nir_validate.c
+++ b/src/glsl/nir/nir_validate.c
@@ -931,17 +931,19 @@ nir_validate_shader(nir_shader *shader)
 
    state.shader = shader;
 
-   struct hash_entry *entry;
-   hash_table_foreach(shader->uniforms, entry) {
-      validate_var_decl((nir_variable *) entry->data, true, &state);
+   exec_list_validate(&shader->uniforms);
+   foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
+      validate_var_decl(var, true, &state);
    }
 
-   hash_table_foreach(shader->inputs, entry) {
-     validate_var_decl((nir_variable *) entry->data, true, &state);
+   exec_list_validate(&shader->inputs);
+   foreach_list_typed(nir_variable, var, node, &shader->inputs) {
+     validate_var_decl(var, true, &state);
    }
 
-   hash_table_foreach(shader->outputs, entry) {
-      validate_var_decl((nir_variable *) entry->data, true, &state);
+   exec_list_validate(&shader->outputs);
+   foreach_list_typed(nir_variable, var, node, &shader->outputs) {
+     validate_var_decl(var, true, &state);
    }
 
    exec_list_validate(&shader->globals);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 69c5680..777914e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -205,9 +205,7 @@ fs_visitor::emit_nir_code()
 void
 fs_visitor::nir_setup_inputs(nir_shader *shader)
 {
-   struct hash_entry *entry;
-   hash_table_foreach(shader->inputs, entry) {
-      nir_variable *var = (nir_variable *) entry->data;
+   foreach_list_typed(nir_variable, var, node, &shader->inputs) {
       enum brw_reg_type type = brw_type_for_base_type(var->type);
       fs_reg input = offset(nir_inputs, var->data.driver_location);
 
@@ -259,9 +257,7 @@ fs_visitor::nir_setup_outputs(nir_shader *shader)
 {
    brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
 
-   struct hash_entry *entry;
-   hash_table_foreach(shader->outputs, entry) {
-      nir_variable *var = (nir_variable *) entry->data;
+   foreach_list_typed(nir_variable, var, node, &shader->outputs) {
       fs_reg reg = offset(nir_outputs, var->data.driver_location);
 
       int vector_elements =
@@ -313,10 +309,7 @@ fs_visitor::nir_setup_uniforms(nir_shader *shader)
    if (dispatch_width != 8)
       return;
 
-   struct hash_entry *entry;
-   hash_table_foreach(shader->uniforms, entry) {
-      nir_variable *var = (nir_variable *) entry->data;
-
+   foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
       /* UBO's and atomics don't take up space in the uniform file */
 
       if (var->interface_type != NULL || var->type->contains_atomic())
-- 
2.3.2



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