[Mesa-dev] [PATCH v2 3/4] nir/lower_io: Add a assign_locations function that sorts by [in]direct use
Jason Ekstrand
jason at jlekstrand.net
Wed Mar 18 17:52:02 PDT 2015
v2: Delete the set of indirectly accessed variables when we're done with it
---
src/glsl/nir/nir.h | 4 +++
src/glsl/nir/nir_lower_io.c | 71 +++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 75 insertions(+)
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 0015ec2..ba48eea 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1579,6 +1579,10 @@ void nir_lower_locals_to_regs(nir_shader *shader);
void nir_assign_var_locations_packed(struct exec_list *var_list,
unsigned *size);
+void nir_assign_var_locations_packed_direct_first(nir_shader *shader,
+ struct exec_list *var_list,
+ unsigned *direct_size,
+ unsigned *size);
void nir_lower_io(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index d57b5b1..ec33fea 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -110,6 +110,77 @@ deref_has_indirect(nir_deref_var *deref)
return false;
}
+static bool
+mark_indirect_uses_block(nir_block *block, void *void_state)
+{
+ struct set *indirect_set = void_state;
+
+ nir_foreach_instr(block, instr) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+ for (unsigned i = 0;
+ i < nir_intrinsic_infos[intrin->intrinsic].num_variables; i++) {
+ if (deref_has_indirect(intrin->variables[i]))
+ _mesa_set_add(indirect_set, intrin->variables[i]->var);
+ }
+ }
+
+ return true;
+}
+
+/* Identical to nir_assign_var_locations_packed except that it assigns
+ * locations to the variables that are used 100% directly first and then
+ * assigns locations to variables that are used indirectly.
+ */
+void
+nir_assign_var_locations_packed_direct_first(nir_shader *shader,
+ struct exec_list *var_list,
+ unsigned *direct_size,
+ unsigned *size)
+{
+ struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_foreach_block(overload->impl, mark_indirect_uses_block,
+ indirect_set);
+ }
+
+ unsigned location = 0;
+
+ foreach_list_typed(nir_variable, var, node, var_list) {
+ if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+ continue;
+
+ if (_mesa_set_search(indirect_set, var))
+ continue;
+
+ var->data.driver_location = location;
+ location += type_size(var->type);
+ }
+
+ *direct_size = location;
+
+ foreach_list_typed(nir_variable, var, node, var_list) {
+ if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+ continue;
+
+ if (!_mesa_set_search(indirect_set, var))
+ continue;
+
+ var->data.driver_location = location;
+ location += type_size(var->type);
+ }
+
+ *size = location;
+
+ _mesa_set_destroy(indirect_set, NULL);
+}
+
static unsigned
get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
struct lower_io_state *state)
--
2.3.2
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