[Mesa-dev] [PATCH 2/4] nir/lower_io: Make variable location assignment a manual operation
Connor Abbott
cwabbott0 at gmail.com
Wed Mar 18 19:11:05 PDT 2015
Given that the way we pack inputs/outputs/uniforms is probably only
going to be useful for scalar backends, can we rename this to
nir_assign_var_locations_scalar() and in the next patch
nir_assign_var_locations_scalar_direct_first()? That makes more sense
to me than "packed," since on vec4 "packed" means a different thing
usually. Otherwise, the series is
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
On Wed, Mar 18, 2015 at 7:45 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Previously, we just assigned variable locations in nir_lower_io. Now, we
> force the user to assign variable locations for us. This gives the backend
> a bit more control over where variables are placed.
> ---
> src/glsl/nir/nir.h | 3 +++
> src/glsl/nir/nir_lower_io.c | 14 ++------------
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 4 ++++
> 3 files changed, 9 insertions(+), 12 deletions(-)
>
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index 6b42df9..0015ec2 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1577,6 +1577,9 @@ void nir_lower_global_vars_to_local(nir_shader *shader);
>
> void nir_lower_locals_to_regs(nir_shader *shader);
>
> +void nir_assign_var_locations_packed(struct exec_list *var_list,
> + unsigned *size);
> +
> void nir_lower_io(nir_shader *shader);
>
> void nir_lower_vars_to_ssa(nir_shader *shader);
> diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
> index 37c357e..d57b5b1 100644
> --- a/src/glsl/nir/nir_lower_io.c
> +++ b/src/glsl/nir/nir_lower_io.c
> @@ -76,8 +76,8 @@ type_size(const struct glsl_type *type)
> return 0;
> }
>
> -static void
> -assign_var_locations(struct exec_list *var_list, unsigned *size)
> +void
> +nir_assign_var_locations_packed(struct exec_list *var_list, unsigned *size)
> {
> unsigned location = 0;
>
> @@ -96,14 +96,6 @@ assign_var_locations(struct exec_list *var_list, unsigned *size)
> *size = location;
> }
>
> -static void
> -assign_var_locations_shader(nir_shader *shader)
> -{
> - assign_var_locations(&shader->inputs, &shader->num_inputs);
> - assign_var_locations(&shader->outputs, &shader->num_outputs);
> - assign_var_locations(&shader->uniforms, &shader->num_uniforms);
> -}
> -
> static bool
> deref_has_indirect(nir_deref_var *deref)
> {
> @@ -304,8 +296,6 @@ nir_lower_io_impl(nir_function_impl *impl)
> void
> nir_lower_io(nir_shader *shader)
> {
> - assign_var_locations_shader(shader);
> -
> nir_foreach_overload(shader, overload) {
> if (overload->impl)
> nir_lower_io_impl(overload->impl);
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 777914e..c316088 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -106,6 +106,10 @@ fs_visitor::emit_nir_code()
> /* Get rid of split copies */
> nir_optimize(nir);
>
> + nir_assign_var_locations_packed(&nir->uniforms, &nir->num_uniforms);
> + nir_assign_var_locations_packed(&nir->inputs, &nir->num_inputs);
> + nir_assign_var_locations_packed(&nir->outputs, &nir->num_outputs);
> +
> nir_lower_io(nir);
> nir_validate_shader(nir);
>
> --
> 2.3.2
>
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