[Mesa-dev] [Mesa-stable] [PATCH] glsl: Generate link error for non-matching gl_FragCoord redeclarations
Chris Forbes
chrisf at ijw.co.nz
Thu Mar 19 13:36:25 PDT 2015
LGTM.
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
On Sat, Mar 7, 2015 at 1:15 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> in different fragment shaders. This also applies to a case when gl_FragCoord
> is redeclared with no layout qualifiers in one fragment shader and not
> declared but used in other fragment shader.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> Khronos Bug#12957
> Cc: "10.5" <mesa-stable at lists.freedesktop.org>
> Cc: Ian Romanick <idr at freedesktop.org>
> ---
> src/glsl/linker.cpp | 15 ++-------------
> 1 file changed, 2 insertions(+), 13 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index e11b6fa..e8bda4f 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -1365,24 +1365,13 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
> * "If gl_FragCoord is redeclared in any fragment shader in a program,
> * it must be redeclared in all the fragment shaders in that program
> * that have a static use gl_FragCoord."
> - *
> - * Exclude the case when one of the 'linked_shader' or 'shader' redeclares
> - * gl_FragCoord with no layout qualifiers but the other one doesn't
> - * redeclare it. If we strictly follow GLSL 1.50 spec's language, it
> - * should be a link error. But, generating link error for this case will
> - * be a wrong behaviour which spec didn't intend to do and it could also
> - * break some applications.
> */
> if ((linked_shader->redeclares_gl_fragcoord
> && !shader->redeclares_gl_fragcoord
> - && shader->uses_gl_fragcoord
> - && (linked_shader->origin_upper_left
> - || linked_shader->pixel_center_integer))
> + && shader->uses_gl_fragcoord)
> || (shader->redeclares_gl_fragcoord
> && !linked_shader->redeclares_gl_fragcoord
> - && linked_shader->uses_gl_fragcoord
> - && (shader->origin_upper_left
> - || shader->pixel_center_integer))) {
> + && linked_shader->uses_gl_fragcoord)) {
> linker_error(prog, "fragment shader defined with conflicting "
> "layout qualifiers for gl_FragCoord\n");
> }
> --
> 1.9.3
>
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