[Mesa-dev] [PATCH 1/2] mesa: use more descriptive error messages for glUniform errors
Laura Ekstrand
laura at jlekstrand.net
Thu Mar 19 16:34:14 PDT 2015
On Thu, Mar 19, 2015 at 7:53 AM, Brian Paul <brianp at vmware.com> wrote:
> Different errors for type mismatches, size mismatches and matrix/
> non-matrix mismatches. Use a common format of "uniformName"@location
> in the messags.
> ---
> src/mesa/main/uniform_query.cpp | 69
> ++++++++++++++++++++++++++++++++++++++---
> 1 file changed, 65 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp
> b/src/mesa/main/uniform_query.cpp
> index 9f82de9..2ab5528 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -260,8 +260,8 @@ validate_uniform_parameters(struct gl_context *ctx,
> if (uni->array_elements == 0) {
> if (count > 1) {
> _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(count > 1 for non-array, location=%d)",
> - caller, location);
> + "%s(count = %u for non-array \"%s\"@%d)",
>
How about "%s(count=%u > 1 ..." for a little more clarity? It's up to you.
> + caller, count, uni->name, location);
> return NULL;
> }
>
> @@ -601,6 +601,46 @@ _mesa_propagate_uniforms_to_driver_storage(struct
> gl_uniform_storage *uni,
> }
> }
>
> +
> +/**
> + * Return printable string for a given GLSL_TYPE_x
> + */
> +static const char *
> +glsl_type_name(enum glsl_base_type type)
> +{
> + switch (type) {
> + case GLSL_TYPE_UINT:
> + return "uint";
> + case GLSL_TYPE_INT:
> + return "int";
> + case GLSL_TYPE_FLOAT:
> + return "float";
> + case GLSL_TYPE_DOUBLE:
> + return "double";
> + case GLSL_TYPE_BOOL:
> + return "bool";
> + case GLSL_TYPE_SAMPLER:
> + return "sampler";
> + case GLSL_TYPE_IMAGE:
> + return "image";
> + case GLSL_TYPE_ATOMIC_UINT:
> + return "atomic_uint";
> + case GLSL_TYPE_STRUCT:
> + return "struct";
> + case GLSL_TYPE_INTERFACE:
> + return "interface";
> + case GLSL_TYPE_ARRAY:
> + return "array";
> + case GLSL_TYPE_VOID:
> + return "void";
> + case GLSL_TYPE_ERROR:
> + return "error";
> + default:
> + return "other";
> + }
> +}
> +
> +
> /**
> * Called via glUniform*() functions.
> */
> @@ -620,11 +660,28 @@ _mesa_uniform(struct gl_context *ctx, struct
> gl_shader_program *shProg,
> if (uni == NULL)
> return;
>
> + if (uni->type->is_matrix()) {
> + /* Can't set matrix uniforms (like mat4) with glUniform */
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glUniform%u(uniform \"%s\"@%d is matrix)",
> + src_components, uni->name, location);
> + return;
> + }
> +
> /* Verify that the types are compatible.
> */
> const unsigned components = uni->type->is_sampler()
> ? 1 : uni->type->vector_elements;
>
> + if (components != src_components) {
> + /* glUniformN() must match float/vecN type */
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glUniform%u(\"%s\"@%u has %u components, not %u)",
> + src_components, uni->name, location,
> + components, src_components);
> + return;
> + }
> +
> bool match;
> switch (uni->type->base_type) {
> case GLSL_TYPE_BOOL:
> @@ -639,8 +696,12 @@ _mesa_uniform(struct gl_context *ctx, struct
> gl_shader_program *shProg,
> break;
> }
>
> - if (uni->type->is_matrix() || components != src_components || !match) {
> - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
> + if (!match) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glUniform%u(\"%s\"@%d is %s, not %s)",
> + src_components, uni->name, location,
> + glsl_type_name(uni->type->base_type),
> + glsl_type_name(basicType));
> return;
> }
>
> --
> 1.9.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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