[Mesa-dev] [PATCH 09/14] mesa: reorder gl_image_unit
Dave Airlie
airlied at gmail.com
Fri Mar 20 00:30:04 PDT 2015
From: Dave Airlie <airlied at redhat.com>
reduces 40->32
but reduces use in context from 7680->6144.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/mtypes.h | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f8f21d8..42075aa 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4167,6 +4167,13 @@ struct gl_image_unit
GLboolean Layered;
/**
+ * GL_TRUE if the state of this image unit is valid and access from
+ * the shader is allowed. Otherwise loads from this unit should
+ * return zero and stores should have no effect.
+ */
+ GLboolean _Valid;
+
+ /**
* Layer of the texture object bound to this unit, or zero if the
* whole level is bound.
*/
@@ -4190,12 +4197,6 @@ struct gl_image_unit
*/
mesa_format _ActualFormat;
- /**
- * GL_TRUE if the state of this image unit is valid and access from
- * the shader is allowed. Otherwise loads from this unit should
- * return zero and stores should have no effect.
- */
- GLboolean _Valid;
};
/**
--
2.1.0
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