[Mesa-dev] [PATCH 09/14] mesa: reorder gl_image_unit

Dave Airlie airlied at gmail.com
Fri Mar 20 00:30:04 PDT 2015


From: Dave Airlie <airlied at redhat.com>

reduces 40->32
but reduces use in context from 7680->6144.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/mtypes.h | 13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f8f21d8..42075aa 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4167,6 +4167,13 @@ struct gl_image_unit
    GLboolean Layered;
 
    /**
+    * GL_TRUE if the state of this image unit is valid and access from
+    * the shader is allowed.  Otherwise loads from this unit should
+    * return zero and stores should have no effect.
+    */
+   GLboolean _Valid;
+
+   /**
     * Layer of the texture object bound to this unit, or zero if the
     * whole level is bound.
     */
@@ -4190,12 +4197,6 @@ struct gl_image_unit
     */
    mesa_format _ActualFormat;
 
-   /**
-    * GL_TRUE if the state of this image unit is valid and access from
-    * the shader is allowed.  Otherwise loads from this unit should
-    * return zero and stores should have no effect.
-    */
-   GLboolean _Valid;
 };
 
 /**
-- 
2.1.0



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