[Mesa-dev] [Bug 89726] [Bisected] dEQP-GLES3: uniform linking logic in the presence of structs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 23 04:05:24 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89726

--- Comment #5 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Ilia Mirkin from comment #4)
> Yeah.... IMO that's the wrong fix though. I think my earlier code was just
> bonkers (which I knew at the time, but was hoping I could get away with).

I think 1ec715ce was fine as then you don't need to make special cases here and
there in the already quite complicated code.

> This is what I'm testing right now:
> 
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 38b37a6..be87b0a 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -1077,15 +1077,6 @@ glsl_type::std140_base_alignment(bool row_major) const
>        return base_alignment;
>     }
>  
> -   /* A sampler may never occur in a UBO (without bindless of some sort),
> -    * however it is convenient to use this alignment function even with
> -    * regular uniforms. This allows use of this function on uniform structs
> -    * that contain samplers.
> -    */
> -   if (this->is_sampler()) {
> -      return 0;
> -   }
> -
>     assert(!"not reached");
>     return -1;
>  }
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 799c74b..59adc29 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -547,6 +547,8 @@ private:
>     virtual void enter_record(const glsl_type *type, const char *name,
>                               bool row_major) {
>        assert(type->is_record());
> +      if (this->ubo_block_index == -1)
> +         return;
>        this->ubo_byte_offset = glsl_align(
>              this->ubo_byte_offset, type->std140_base_alignment(row_major));
>     }
> @@ -554,6 +556,8 @@ private:
>     virtual void leave_record(const glsl_type *type, const char *name,
>                               bool row_major) {
>        assert(type->is_record());
> +      if (this->ubo_block_index == -1)
> +         return;
>        this->ubo_byte_offset = glsl_align(
>              this->ubo_byte_offset, type->std140_base_alignment(row_major));
>     }

Yep, that should do it (if nothing else depends on 1ec715ce).

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