[Mesa-dev] [PATCH 3/3] mesa: Validate the target argument earlier in glGenerateMipmap()
Eduardo Lima Mitev
elima at igalia.com
Mon Mar 23 04:30:01 PDT 2015
glGenerateMipmap() queries the current texture object corresponding to the target
argument before ever validating it. It does so by calling
_mesa_get_current_tex_object() which explicitly states that target must have been
validated before. However, the target validation occurs later on in
_mesa_generate_texture_mipmap().
This patch takes the target validation from _mesa_generate_texture_mipmap() and
creates a new function generate_mipmap_is_valid_target(), that is called by
both glGenerateMipmap() and glGenerateTextureMipmap().
This gives the correct GL user error when an invalid target is given to
glGenerateMipmap.
---
src/mesa/main/genmipmap.c | 52 +++++++++++++++++++++++++++++++++--------------
1 file changed, 37 insertions(+), 15 deletions(-)
diff --git a/src/mesa/main/genmipmap.c b/src/mesa/main/genmipmap.c
index 9aef090..163901f 100644
--- a/src/mesa/main/genmipmap.c
+++ b/src/mesa/main/genmipmap.c
@@ -39,19 +39,16 @@
#include "hash.h"
/**
- * Implements glGenerateMipmap and glGenerateTextureMipmap.
- * Generates all the mipmap levels below the base level.
+ * Validates the target argument in glGenerateMipmap and
+ * glGenerateTextureMipmap.
+ * Returns true if target is valid, otherwise returns false and sets GL error
+ * accordingly.
*/
-void
-_mesa_generate_texture_mipmap(struct gl_context *ctx,
- struct gl_texture_object *texObj, GLenum target,
- bool dsa)
+static bool
+generate_mipmap_is_valid_target(struct gl_context *ctx, GLenum target,
+ const char *caller)
{
- struct gl_texture_image *srcImage;
- GLboolean error;
- const char *suffix = dsa ? "Texture" : "";
-
- FLUSH_VERTICES(ctx, 0);
+ bool error;
switch (target) {
case GL_TEXTURE_1D:
@@ -78,15 +75,32 @@ _mesa_generate_texture_mipmap(struct gl_context *ctx,
!ctx->Extensions.ARB_texture_cube_map_array;
break;
default:
- error = GL_TRUE;
+ error = true;
}
if (error) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGenerate%sMipmap(target=%s)",
- suffix, _mesa_lookup_enum_by_nr(target));
- return;
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
+ caller, _mesa_lookup_enum_by_nr(target));
+ return false;
}
+ return true;
+}
+
+/**
+ * Implements glGenerateMipmap and glGenerateTextureMipmap.
+ * Generates all the mipmap levels below the base level.
+ */
+void
+_mesa_generate_texture_mipmap(struct gl_context *ctx,
+ struct gl_texture_object *texObj, GLenum target,
+ bool dsa)
+{
+ struct gl_texture_image *srcImage;
+ const char *suffix = dsa ? "Texture" : "";
+
+ FLUSH_VERTICES(ctx, 0);
+
if (texObj->BaseLevel >= texObj->MaxLevel) {
/* nothing to do */
return;
@@ -142,6 +156,9 @@ _mesa_GenerateMipmap(GLenum target)
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
+ if (!generate_mipmap_is_valid_target(ctx, target, "glGenerateMipmap"))
+ return;
+
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
@@ -162,5 +179,10 @@ _mesa_GenerateTextureMipmap(GLuint texture)
if (!texObj)
return;
+ if (!generate_mipmap_is_valid_target(ctx, texObj->Target,
+ "glGenerateTextureMipmap")) {
+ return;
+ }
+
_mesa_generate_texture_mipmap(ctx, texObj, texObj->Target, true);
}
--
2.1.3
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