[Mesa-dev] [PATCH 1/6] nir: Add glsl_float_type() wrapper.

Kenneth Graunke kenneth at whitecape.org
Mon Mar 23 17:37:55 PDT 2015


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/nir/nir_types.cpp | 6 ++++++
 src/glsl/nir/nir_types.h   | 1 +
 2 files changed, 7 insertions(+)

Patches also available in the `nir-arb` branch of ~kwg/mesa.

diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
index a13c3e1..f0d0b46 100644
--- a/src/glsl/nir/nir_types.cpp
+++ b/src/glsl/nir/nir_types.cpp
@@ -143,6 +143,12 @@ glsl_void_type(void)
 }
 
 const glsl_type *
+glsl_float_type(void)
+{
+   return glsl_type::float_type;
+}
+
+const glsl_type *
 glsl_vec4_type(void)
 {
    return glsl_type::vec4_type;
diff --git a/src/glsl/nir/nir_types.h b/src/glsl/nir/nir_types.h
index 494051a..276d4ad 100644
--- a/src/glsl/nir/nir_types.h
+++ b/src/glsl/nir/nir_types.h
@@ -69,6 +69,7 @@ bool glsl_type_is_scalar(const struct glsl_type *type);
 bool glsl_type_is_matrix(const struct glsl_type *type);
 
 const struct glsl_type *glsl_void_type(void);
+const struct glsl_type *glsl_float_type(void);
 const struct glsl_type *glsl_vec4_type(void);
 const struct glsl_type *glsl_array_type(const struct glsl_type *base,
                                         unsigned elements);
-- 
2.3.3



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