[Mesa-dev] [PATCH 3/9] nir: Make nir_create_function() strdup the function name.
Kenneth Graunke
kenneth at whitecape.org
Sat Mar 28 14:28:26 PDT 2015
glsl_to_nir passes in the ir_function's name field; we were copying the
pointer, but not duplicating the memory.
We want to be able to free the linked GLSL IR program after translating
to NIR, so we'll need to create a copy of the function name that the NIR
shader actually owns.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/nir/nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 6459d51..0311d8d 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -108,7 +108,7 @@ nir_function_create(nir_shader *shader, const char *name)
exec_list_push_tail(&shader->functions, &func->node);
exec_list_make_empty(&func->overload_list);
- func->name = name;
+ func->name = ralloc_strdup(func, name);
func->shader = shader;
return func;
--
2.3.4
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