[Mesa-dev] [PATCH 1/3 v2] mesa: Make a shared header for 3D pipeline enum / #defines.
Eric Anholt
eric at anholt.net
Mon Mar 30 11:44:19 PDT 2015
Brian Paul <brianp at vmware.com> writes:
> On 03/30/2015 10:49 AM, Eric Anholt wrote:
>> NIR uses these enums/#defines in nir_variables and associated intrinsics,
>> but I want to be able to use them from TGSI->NIR and NIR->TGSI.
>> Otherwise, we had to pull in all of mtypes.h.
>>
>> This doesn't cover all of the enums we might want from a shared compiler
>> core (like varying slots or vert attribs), but it at least covers what I
>> need at the moment (system values and interp qualifiers).
>>
>> v2: Move to src/glsl since util/ is really vague. Include in Makefile.am
>> list. Use plain bitshifts and stdint types instead of undefined
>> BITFIELD64_BIT.
>> ---
>> src/glsl/Makefile.am | 1 +
>> src/glsl/pipeline.h | 170 +++++++++++++++++++++++++++++++++++++++++++++++++
>> src/mesa/main/mtypes.h | 142 +----------------------------------------
>> 3 files changed, 172 insertions(+), 141 deletions(-)
>> create mode 100644 src/glsl/pipeline.h
>>
>
> pipeline.h seems a bit broadly named for the current contents. Do you
> expect to add many other things besides shader register names and interp
> modes?
The things mentioned in the commit message, for sure. I could also
imagine enums like PIPE_FUNC_* too, as we may want to have NIR-level
programmable blending lowering or shadow compares, for example.
> Though, I don't have better filename idea right now.
Exactly.
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