[Mesa-dev] [PATCH 1/3 v2] mesa: Make a shared header for 3D pipeline enum / #defines.

Eric Anholt eric at anholt.net
Mon Mar 30 14:46:20 PDT 2015


Kenneth Graunke <kenneth at whitecape.org> writes:

> On Monday, March 30, 2015 11:44:19 AM Eric Anholt wrote:
>> Brian Paul <brianp at vmware.com> writes:
>> 
>> > On 03/30/2015 10:49 AM, Eric Anholt wrote:
>> >> NIR uses these enums/#defines in nir_variables and associated intrinsics,
>> >> but I want to be able to use them from TGSI->NIR and NIR->TGSI.
>> >> Otherwise, we had to pull in all of mtypes.h.
>> >>
>> >> This doesn't cover all of the enums we might want from a shared compiler
>> >> core (like varying slots or vert attribs), but it at least covers what I
>> >> need at the moment (system values and interp qualifiers).
>> >>
>> >> v2: Move to src/glsl since util/ is really vague.  Include in Makefile.am
>> >>      list.  Use plain bitshifts and stdint types instead of undefined
>> >>      BITFIELD64_BIT.
>> >> ---
>> >>   src/glsl/Makefile.am   |   1 +
>> >>   src/glsl/pipeline.h    | 170 +++++++++++++++++++++++++++++++++++++++++++++++++
>> >>   src/mesa/main/mtypes.h | 142 +----------------------------------------
>> >>   3 files changed, 172 insertions(+), 141 deletions(-)
>> >>   create mode 100644 src/glsl/pipeline.h
>> >>
>> >
>> > pipeline.h seems a bit broadly named for the current contents.  Do you 
>> > expect to add many other things besides shader register names and interp 
>> > modes?
>> 
>> The things mentioned in the commit message, for sure. I could also
>> imagine enums like PIPE_FUNC_* too, as we may want to have NIR-level
>> programmable blending lowering or shadow compares, for example.
>> 
>> > Though, I don't have better filename idea right now.
>> 
>> Exactly.
>
> Maybe shader_enums.h?  Regardless,
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Would that make others happy?
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