[Mesa-dev] [PATCH 2/2] nir: Use _mesa_flsll(InputsRead) in prog->nir.
Kenneth Graunke
kenneth at whitecape.org
Mon Mar 30 18:06:39 PDT 2015
InputsRead is a 64-bit bitfield. Using _mesa_fls would silently
truncate off the high bits, claiming inputs 32..56 (VARYING_SLOT_MAX)
were never read.
Using <= here was a hack I threw in at the last minute to fix programs
which happened to use input slot 32. Switch back to using < now that
the underlying problem is fixed.
Fixes crashes in "Euro Truck Simulator 2" when using prog->nir, which
uses input slot 33.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/program/prog_to_nir.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 4e210d1..5f00a8b 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -931,8 +931,8 @@ setup_registers_and_variables(struct ptn_compile *c)
struct nir_shader *shader = b->shader;
/* Create input variables. */
- const int last_input = _mesa_fls(c->prog->InputsRead);
- for (int i = 0; i <= last_input; i++) {
+ const int num_inputs = _mesa_flsll(c->prog->InputsRead);
+ for (int i = 0; i < num_inputs; i++) {
if (!(c->prog->InputsRead & BITFIELD64_BIT(i)))
continue;
nir_variable *var = rzalloc(shader, nir_variable);
--
2.3.4
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