[Mesa-dev] [PATCH v2 1/2] mesa/fbo: do not assign a value that is never read later on

Brian Paul brianp at vmware.com
Tue Mar 31 07:31:06 PDT 2015


On 03/31/2015 03:32 AM, Martin Peres wrote:
> The issue has been detected by coverty.
>
> v2:
> - move the declaration of obj to the else clause (Brian Paul)
>
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
>   src/mesa/main/fbobject.c | 5 ++---
>   1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 072e1a8..f2ae9b7 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1400,7 +1400,6 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
>                         bool dsa)
>   {
>      const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
> -   struct gl_renderbuffer *obj;
>      GLuint first;
>      GLint i;
>
> @@ -1419,9 +1418,9 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
>         renderbuffers[i] = name;
>
>         if (dsa) {
> -         obj = allocate_renderbuffer(ctx, name, func);
> +         allocate_renderbuffer(ctx, name, func);
>         } else {
> -         obj = &DummyRenderbuffer;
> +         struct gl_renderbuffer *obj = &DummyRenderbuffer;
>
>            /* insert the object into the hash table */
>            mtx_lock(&ctx->Shared->Mutex);
>

Actually, you don't need to declare an obj var at all, just do:

   _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);


-Brian



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