[Mesa-dev] [PATCH v2 1/2] mesa/fbo: do not assign a value that is never read later on
Brian Paul
brianp at vmware.com
Tue Mar 31 07:31:06 PDT 2015
On 03/31/2015 03:32 AM, Martin Peres wrote:
> The issue has been detected by coverty.
>
> v2:
> - move the declaration of obj to the else clause (Brian Paul)
>
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
> src/mesa/main/fbobject.c | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 072e1a8..f2ae9b7 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1400,7 +1400,6 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
> bool dsa)
> {
> const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
> - struct gl_renderbuffer *obj;
> GLuint first;
> GLint i;
>
> @@ -1419,9 +1418,9 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
> renderbuffers[i] = name;
>
> if (dsa) {
> - obj = allocate_renderbuffer(ctx, name, func);
> + allocate_renderbuffer(ctx, name, func);
> } else {
> - obj = &DummyRenderbuffer;
> + struct gl_renderbuffer *obj = &DummyRenderbuffer;
>
> /* insert the object into the hash table */
> mtx_lock(&ctx->Shared->Mutex);
>
Actually, you don't need to declare an obj var at all, just do:
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
-Brian
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