[Mesa-dev] [PATCH 3/4] tnl: Maintain the _WindowMap matrix in TNLcontext.

Brian Paul brianp at vmware.com
Tue Mar 31 09:10:23 PDT 2015


On 03/31/2015 12:37 AM, Mathias.Froehlich at gmx.net wrote:
> From: Mathias Froehlich <Mathias.Froehlich at gmx.net>
>
> This is the only real user of _WindowMap which has the depth
> buffer scaling multiplied in. Maintain the _WindowMap of the
> one and only viewport inside TNLcontext.
>
> Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
> ---
>   src/mesa/swrast_setup/ss_context.c |  5 +++--
>   src/mesa/tnl/t_context.c           | 12 ++++++++++++
>   src/mesa/tnl/t_context.h           |  1 +
>   src/mesa/tnl/t_rasterpos.c         | 13 ++++++-------
>   4 files changed, 22 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
> index 0b3b9e4..0b648b3 100644
> --- a/src/mesa/swrast_setup/ss_context.c
> +++ b/src/mesa/swrast_setup/ss_context.c
> @@ -167,7 +167,7 @@ setup_vertex_format(struct gl_context *ctx)
>            EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
>
>         _tnl_install_attrs( ctx, map, e,
> -                          ctx->ViewportArray[0]._WindowMap.m,
> +                          tnl->_WindowMap.m,
>                             sizeof(SWvertex) );
>
>         swsetup->last_index_bitset = index_bitset;
> @@ -265,7 +265,8 @@ _swsetup_Wakeup( struct gl_context *ctx )
>   void
>   _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
>   {
> -   const GLfloat *m = ctx->ViewportArray[0]._WindowMap.m;
> +   TNLcontext *tnl = TNL_CONTEXT(ctx);
> +   const GLfloat *m = tnl->_WindowMap.m;
>      GLfloat tmp[4];
>      GLuint i;
>
> diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
> index bc705d7..5b9dd54 100644
> --- a/src/mesa/tnl/t_context.c
> +++ b/src/mesa/tnl/t_context.c
> @@ -35,6 +35,7 @@
>   #include "math/m_translate.h"
>   #include "math/m_xform.h"
>   #include "main/state.h"
> +#include "main/viewport.h"
>
>   #include "tnl.h"
>   #include "t_context.h"
> @@ -69,6 +70,8 @@ _tnl_CreateContext( struct gl_context *ctx )
>         _tnl_install_pipeline( ctx, _tnl_default_pipeline );
>      }
>
> +   _math_matrix_ctr(&tnl->_WindowMap);
> +
>      tnl->NeedNdcCoords = GL_TRUE;
>      tnl->AllowVertexFog = GL_TRUE;
>      tnl->AllowPixelFog = GL_TRUE;
> @@ -108,6 +111,8 @@ _tnl_DestroyContext( struct gl_context *ctx )
>      struct tnl_shine_tab *s, *tmps;
>      TNLcontext *tnl = TNL_CONTEXT(ctx);
>
> +   _math_matrix_dtr(&tnl->_WindowMap);
> +
>      /* Free lighting shininess exponentiation table */
>      foreach_s( s, tmps, tnl->_ShineTabList ) {
>         free( s );
> @@ -182,6 +187,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
>            }
>         }
>      }
> +
> +   if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) {
> +      double scale[3], translate[3];
> +      _mesa_get_viewport_xform(ctx, 0, scale, translate);
> +      _math_matrix_viewport(&tnl->_WindowMap, scale, translate,
> +                            ctx->DrawBuffer->_DepthMaxF);
> +   }
>   }
>
>
> diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
> index e89a7f8..e7adb5f 100644
> --- a/src/mesa/tnl/t_context.h
> +++ b/src/mesa/tnl/t_context.h
> @@ -514,6 +514,7 @@ typedef struct
>      /* Clipspace/ndc/window vertex managment:
>       */
>      struct tnl_clipspace clipspace;
> +   GLmatrix _WindowMap;
>
>      /* Probably need a better configuration mechanism:
>       */
> diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
> index 9ecf947..9bdaee8 100644
> --- a/src/mesa/tnl/t_rasterpos.c
> +++ b/src/mesa/tnl/t_rasterpos.c
> @@ -31,6 +31,7 @@
>   #include "main/macros.h"
>   #include "util/simple_list.h"
>   #include "main/mtypes.h"
> +#include "main/viewport.h"
>
>   #include "math/m_matrix.h"
>   #include "tnl/tnl.h"
> @@ -378,6 +379,7 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
>         GLfloat eye[4], clip[4], ndc[3], d;
>         GLfloat *norm, eyenorm[3];
>         GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
> +      double scale[3], translate[3];
>
>         /* apply modelview matrix:  eye = MV * obj */
>         TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
> @@ -410,13 +412,10 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
>         ndc[1] = clip[1] * d;
>         ndc[2] = clip[2] * d;
>         /* wincoord = viewport_mapping(ndc) */
> -      ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX]
> -                                   + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]);
> -      ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY]
> -                                   + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]);
> -      ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ]
> -                                   + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ])
> -                                  / ctx->DrawBuffer->_DepthMaxF;
> +      _mesa_get_viewport_xform(ctx, 0, scale, translate);
> +      ctx->Current.RasterPos[0] = (ndc[0] * scale[0] + translate[0]);
> +      ctx->Current.RasterPos[1] = (ndc[1] * scale[1] + translate[1]);
> +      ctx->Current.RasterPos[2] = (ndc[2] * scale[2] + translate[2]);

The parens on those lines aren't needed.


>         ctx->Current.RasterPos[3] = clip[3];
>
>         if (ctx->Transform.DepthClamp) {
>

Nice clean-up!

For the series, Reviewed-by: Brian Paul <brianp at vmware.com>



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