[Mesa-dev] [PATCH 04/19] gallium: bump shader input and output limits
Ilia Mirkin
imirkin at alum.mit.edu
Sat May 2 13:16:28 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/include/pipe/p_state.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index e15860c..e713a44 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -58,8 +58,8 @@ extern "C" {
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
-#define PIPE_MAX_SHADER_INPUTS 32
-#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
+#define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
+#define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
--
2.0.5
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