[Mesa-dev] [PATCH 13/19] gallium/cso: set NULL shaders at context destruction
Ilia Mirkin
imirkin at alum.mit.edu
Sat May 2 13:16:37 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/cso_cache/cso_context.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 021ea42..51aadfb 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -327,6 +327,13 @@ void cso_destroy_context( struct cso_context *ctx )
ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
ctx->pipe->bind_fs_state( ctx->pipe, NULL );
ctx->pipe->bind_vs_state( ctx->pipe, NULL );
+ if (ctx->has_geometry_shader) {
+ ctx->pipe->bind_gs_state(ctx->pipe, NULL);
+ }
+ if (ctx->has_tessellation) {
+ ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ }
ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
if (ctx->has_streamout)
--
2.0.5
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