[Mesa-dev] [PATCH 06/19] gallium: add tessellation shader properties
Glenn Kennard
glenn.kennard at gmail.com
Sun May 3 03:18:58 PDT 2015
On Sat, 02 May 2015 22:16:30 +0200, Ilia Mirkin <imirkin at alum.mit.edu>
wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/gallium/auxiliary/tgsi/tgsi_strings.c | 7 ++++++-
> src/gallium/docs/source/tgsi.rst | 33
> ++++++++++++++++++++++++++++++
> src/gallium/include/pipe/p_defines.h | 7 +++++++
> src/gallium/include/pipe/p_shader_tokens.h | 7 ++++++-
> 4 files changed, 52 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c
> b/src/gallium/auxiliary/tgsi/tgsi_strings.c
> index dad503e..6781248 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
> @@ -131,7 +131,12 @@ const char
> *tgsi_property_names[TGSI_PROPERTY_COUNT] =
> "FS_DEPTH_LAYOUT",
> "VS_PROHIBIT_UCPS",
> "GS_INVOCATIONS",
> - "VS_WINDOW_SPACE_POSITION"
> + "VS_WINDOW_SPACE_POSITION",
> + "TCS_VERTICES_OUT",
> + "TES_PRIM_MODE",
> + "TES_SPACING",
> + "TES_VERTEX_ORDER_CW",
> + "TES_POINT_MODE",
Stray comma
> };
> const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =
> diff --git a/src/gallium/docs/source/tgsi.rst
> b/src/gallium/docs/source/tgsi.rst
> index 0116842..f77702a 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -3071,6 +3071,39 @@ Naturally, clipping is not performed on window
> coordinates either.
> The effect of this property is undefined if a geometry or tessellation
> shader
> are in use.
> +TCS_VERTICES_OUT
> +""""""""""""""""
> +
> +The number of vertices written by the tessellation control shader. This
> +effectively defines the patch input size of the tessellation evaluation
> shader
> +as well.
> +
> +TES_PRIM_MODE
> +"""""""""""""
> +
> +This sets the tessellation primitive mode, one of
> ``PIPE_PRIM_TRIANGLES``,
> +``PIPE_PRIM_QUADS``, or ``PIPE_PRIM_LINES``. (Unlike in GL, there is no
> +separate isolines settings, the regular lines is assumed to mean
> isolines.)
> +
> +TES_SPACING
> +"""""""""""
> +
> +This sets the spacing mode of the tessellation generator, one of
> +``PIPE_TESS_SPACING_*``.
> +
> +TES_VERTEX_ORDER_CW
> +"""""""""""""""""""
> +
> +This sets the vertex order to be clockwise if the value is 1, or
> +counter-clockwise if set to 0.
> +
> +TES_POINT_MODE
> +""""""""""""""
> +
> +If set to a non-zero value, this turns on point mode for the
> tessellator,
> +which means that points will be generated instead of primitives.
> +
> +
> Texture Sampling and Texture Formats
> ------------------------------------
> diff --git a/src/gallium/include/pipe/p_defines.h
> b/src/gallium/include/pipe/p_defines.h
> index 59b7486..14e0db3 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -432,6 +432,13 @@ enum pipe_flush_flags
> /**
> + * Tessellator spacing types
> + */
> +#define PIPE_TESS_SPACING_FRACT_ODD 0
> +#define PIPE_TESS_SPACING_FRACT_EVEN 1
GL spec types out the FRACTIONAL which is easier to grep the spec for.
> +#define PIPE_TESS_SPACING_EQUAL 2
> +
> +/**
> * Query object types
> */
> #define PIPE_QUERY_OCCLUSION_COUNTER 0
> diff --git a/src/gallium/include/pipe/p_shader_tokens.h
> b/src/gallium/include/pipe/p_shader_tokens.h
> index c6ab899..ff1f7d6 100644
> --- a/src/gallium/include/pipe/p_shader_tokens.h
> +++ b/src/gallium/include/pipe/p_shader_tokens.h
> @@ -262,7 +262,12 @@ union tgsi_immediate_data
> #define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7
> #define TGSI_PROPERTY_GS_INVOCATIONS 8
> #define TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION 9
> -#define TGSI_PROPERTY_COUNT 10
> +#define TGSI_PROPERTY_TCS_VERTICES_OUT 10
> +#define TGSI_PROPERTY_TES_PRIM_MODE 11
> +#define TGSI_PROPERTY_TES_SPACING 12
> +#define TGSI_PROPERTY_TES_VERTEX_ORDER_CW 13
> +#define TGSI_PROPERTY_TES_POINT_MODE 14
> +#define TGSI_PROPERTY_COUNT 15
> struct tgsi_property {
> unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */
With above niggles fixed
Reviewed-by: Glenn Kennard <glenn.kennard at gmail.com>
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