[Mesa-dev] [PATCH 06/20] glsl: Add glsl_parser_state::has_atomic_counters helper
Ian Romanick
idr at freedesktop.org
Mon May 4 11:54:36 PDT 2015
On 04/29/2015 11:42 PM, Tapani Pälli wrote:
>
>
> On 04/30/2015 02:25 AM, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>> src/glsl/builtin_functions.cpp | 2 +-
>> src/glsl/builtin_types.cpp | 2 +-
>> src/glsl/builtin_variables.cpp | 2 +-
>> src/glsl/glsl_parser.yy | 4 ++--
>> src/glsl/glsl_parser_extras.h | 5 +++++
>> 5 files changed, 10 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/glsl/builtin_functions.cpp
>> b/src/glsl/builtin_functions.cpp
>> index 524b8d6..5ce8112 100644
>> --- a/src/glsl/builtin_functions.cpp
>> +++ b/src/glsl/builtin_functions.cpp
>> @@ -359,7 +359,7 @@ tex3d_lod(const _mesa_glsl_parse_state *state)
>> static bool
>> shader_atomic_counters(const _mesa_glsl_parse_state *state)
>> {
>> - return state->ARB_shader_atomic_counters_enable;
>> + return state->has_atomic_counters();
>> }
>>
>> static bool
>> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
>> index fef86df..d92e2eb 100644
>> --- a/src/glsl/builtin_types.cpp
>> +++ b/src/glsl/builtin_types.cpp
>> @@ -372,7 +372,7 @@ _mesa_glsl_initialize_types(struct
>> _mesa_glsl_parse_state *state)
>> add_type(symbols, glsl_type::uimage2DMSArray_type);
>> }
>>
>> - if (state->ARB_shader_atomic_counters_enable) {
>> + if (state->has_atomic_counters()) {
>> add_type(symbols, glsl_type::atomic_uint_type);
>> }
>>
>> diff --git a/src/glsl/builtin_variables.cpp
>> b/src/glsl/builtin_variables.cpp
>> index 21e7331..9d0b272 100644
>> --- a/src/glsl/builtin_variables.cpp
>> +++ b/src/glsl/builtin_variables.cpp
>> @@ -653,7 +653,7 @@ builtin_variable_generator::generate_constants()
>> add_const("gl_MaxTextureCoords", state->Const.MaxTextureCoords);
>> }
>>
>> - if (state->ARB_shader_atomic_counters_enable) {
>> + if (state->has_atomic_counters()) {
>> add_const("gl_MaxVertexAtomicCounters",
>> state->Const.MaxVertexAtomicCounters);
>> add_const("gl_MaxGeometryAtomicCounters",
>> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
>> index aceb3b9..b34d7ef 100644
>> --- a/src/glsl/glsl_parser.yy
>> +++ b/src/glsl/glsl_parser.yy
>> @@ -1404,13 +1404,13 @@ layout_qualifier_id:
>> }
>>
>> if ((state->ARB_shading_language_420pack_enable ||
>> - state->ARB_shader_atomic_counters_enable) &&
>> + state->has_atomic_counters()) &&
>> match_layout_qualifier("binding", $1, state) == 0) {
>> $$.flags.q.explicit_binding = 1;
>> $$.binding = $3;
>> }
>>
>> - if (state->ARB_shader_atomic_counters_enable &&
>> + if (state->has_atomic_counters() &&
>> match_layout_qualifier("offset", $1, state) == 0) {
>> $$.flags.q.explicit_offset = 1;
>> $$.offset = $3;
>> diff --git a/src/glsl/glsl_parser_extras.h
>> b/src/glsl/glsl_parser_extras.h
>> index dae7864..382c200 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -186,6 +186,11 @@ struct _mesa_glsl_parse_state {
>> return true;
>> }
>>
>> + bool has_atomic_counters() const
>> + {
>> + return ARB_shader_atomic_counters_enable || is_version(400, 0);
>
> IMO version should be 420 as the ATOMIC_UINT keyword 'allowed_glsl'
> field is also set 420 in glsl_lexer.ll.
Yeah, Ilia pointed that out later in the series when I add ES3.1
support. I believe you're both correct. With this changed to
is_version(420, 0), is this Reviewed-by?
>> + }
>> +
>> bool has_explicit_attrib_stream() const
>> {
>> return ARB_gpu_shader5_enable || is_version(400, 0);
>>
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