[Mesa-dev] [PATCH 03/13] mesa/main: Don't go freeing texture data which was never allocated
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Tue May 5 04:25:19 PDT 2015
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/mesa/main/texstate.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 1af9d47..d133104 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -936,8 +936,10 @@ _mesa_free_texture_data(struct gl_context *ctx)
}
/* Free proxy texture objects */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
- ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ if (ctx->Texture.ProxyTex[tgt])
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+ }
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
--
1.8.5.1
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