[Mesa-dev] [PATCH 21/25] i965/fs: Execute nir_setup_uniforms, _inputs and _outputs unconditionally.
Francisco Jerez
currojerez at riseup.net
Tue May 5 14:48:28 PDT 2015
Images take up zero uniform slots in the nir_shader::num_uniforms
calculation, but nir_setup_uniforms needs to be executed even if the
program has no non-image uniforms so the driver-specific image
parameters are uploaded. nir_setup_uniforms is a no-op if there are
really no uniforms, so checking the num_uniform count is useless in
any case.
The nir_setup_inputs and _outputs changes shouldn't lead to any
functional change, they are just meant to preserve the symmetry
between them and nir_setup_uniforms.
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 24 +++++++++---------------
1 file changed, 9 insertions(+), 15 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index d43f955..264d39e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -39,21 +39,9 @@ fs_visitor::emit_nir_code()
/* emit the arrays used for inputs and outputs - load/store intrinsics will
* be converted to reads/writes of these arrays
*/
-
- if (nir->num_inputs > 0) {
- nir_inputs = vgrf(nir->num_inputs);
- nir_setup_inputs(nir);
- }
-
- if (nir->num_outputs > 0) {
- nir_outputs = vgrf(nir->num_outputs);
- nir_setup_outputs(nir);
- }
-
- if (nir->num_uniforms > 0) {
- nir_setup_uniforms(nir);
- }
-
+ nir_setup_inputs(nir);
+ nir_setup_outputs(nir);
+ nir_setup_uniforms(nir);
nir_emit_system_values(nir);
nir_globals = ralloc_array(mem_ctx, fs_reg, nir->reg_alloc);
@@ -75,6 +63,9 @@ fs_visitor::emit_nir_code()
void
fs_visitor::nir_setup_inputs(nir_shader *shader)
{
+ nir_inputs = (shader->num_inputs > 0 ?
+ vgrf(shader->num_inputs) : fs_reg());
+
foreach_list_typed(nir_variable, var, node, &shader->inputs) {
enum brw_reg_type type = brw_type_for_base_type(var->type);
fs_reg input = offset(nir_inputs, var->data.driver_location);
@@ -127,6 +118,9 @@ fs_visitor::nir_setup_outputs(nir_shader *shader)
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+ nir_outputs = (shader->num_outputs > 0 ?
+ vgrf(shader->num_outputs) : fs_reg());
+
foreach_list_typed(nir_variable, var, node, &shader->outputs) {
fs_reg reg = offset(nir_outputs, var->data.driver_location);
--
2.3.5
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