[Mesa-dev] [PATCH 0/7] Continue enabling OpenGL ES 3.1
Marta Lofstedt
marta.lofstedt at intel.com
Wed May 6 01:53:49 PDT 2015
This series of patches continues on the GLES 3.1 enabling
started by Ian. It focusing of exposing definitions from
previously extisting Open GL extensions that are needed
for OpenGL ES 3.1 conformance.
Marta Lofstedt (6):
mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
mesa/es3.1: enable GL_ARB_shader_atomic_counters for gles 3.1
mesa/es3.1: enable GL_ARB_texture_multisample for gles 3.1
mesa/es3.1: enable GL_ARB_texture_gather for gles 3.1
mesa/es3.1: enable GL_ARB_compute_shader for gles 3.1
mesa/es3.1: enable GL_ARB_explicit_uniform_location for gles 3.1
Tapani Pälli (1):
mesa/es3.1: enable DRAW_INDIRECT_BUFFER_BINDING for gles3.1
src/mesa/main/get.c | 48 ++++++++++++++++++++++++++++++++++++++++
src/mesa/main/get_hash_params.py | 45 +++++++++++++++++++++++++++++++++++++
2 files changed, 93 insertions(+)
--
1.9.1
----------------------------------------------------------------------
Intel Sweden AB
Registered Office: Knarrarnasgatan 15, 164 40 Kista, Stockholm, Sweden
Registration Number: 556189-6027
This e-mail and any attachments may contain confidential material for
the sole use of the intended recipient(s). Any review or distribution
by others is strictly prohibited. If you are not the intended
recipient, please contact the sender and delete all copies.
More information about the mesa-dev
mailing list