[Mesa-dev] [v2 12/12] i965/SQUASH: Implement surface state set-up for shader images.
Topi Pohjolainen
topi.pohjolainen at intel.com
Wed May 6 04:25:18 PDT 2015
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 6e0166e..250c61a 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1127,8 +1127,10 @@ update_image_surface(struct brw_context *brw,
access != GL_READ_ONLY);
} else {
+ const unsigned mip_count = 1;
const unsigned min_layer = obj->MinLayer + u->Layer;
- const unsigned min_level = obj->MinLevel + u->Level;
+ const unsigned min_level = obj->MinLevel + u->Level -
+ mt->first_level;
const unsigned num_layers = (!u->Layered ? 1 :
obj->Target == GL_TEXTURE_CUBE_MAP ? 6 :
mt->logical_depth0);
@@ -1136,11 +1138,11 @@ update_image_surface(struct brw_context *brw,
obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY ?
GL_TEXTURE_2D_ARRAY : obj->Target);
- brw->vtbl.emit_texture_surface_state(
- brw, mt, target,
- min_layer, min_layer + num_layers,
- min_level, min_level + 1,
- format, SWIZZLE_XYZW,
+ brw->vtbl.update_surface_state(
+ brw, mt, format, false, target,
+ num_layers, min_layer,
+ min_level, mip_count,
+ SWIZZLE_XYZW,
surf_offset, access != GL_READ_ONLY, false);
}
}
--
1.9.3
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