[Mesa-dev] [PATCH] mesa: support compute stage in _mesa_program_resource_prop
Tapani
tapani.palli at intel.com
Wed May 6 09:58:04 PDT 2015
On 05/06/2015 07:54 PM, Ilia Mirkin wrote:
> On Wed, May 6, 2015 at 2:36 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Increases pass rate of ES31-CTS.*program_interface_query* tests
>> when run with MESA_EXTENSION_OVERRIDE='GL_ARB_compute_shader'. Many
>> of the negative tests that happen to use compute stage in queries
>> start passing.
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/mesa/main/shader_query.cpp | 22 ++++++++++++++++------
>> 1 file changed, 16 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
>> index d2ca49b..6e46553 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -809,6 +809,8 @@ stage_from_enum(GLenum ref)
>> return MESA_SHADER_GEOMETRY;
>> case GL_REFERENCED_BY_FRAGMENT_SHADER:
>> return MESA_SHADER_FRAGMENT;
>> + case GL_REFERENCED_BY_COMPUTE_SHADER:
>> + return MESA_SHADER_COMPUTE;
>> default:
>> assert(!"shader stage not supported");
>> return MESA_SHADER_STAGES;
>> @@ -824,6 +826,10 @@ is_resource_referenced(struct gl_shader_program *shProg,
>> struct gl_program_resource *res,
>> GLuint index, uint8_t stage)
>> {
>> + /* First, check if we even have such a stage active. */
>> + if (!shProg->_LinkedShaders[stage])
>> + return false;
>> +
>> if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
>> return RESOURCE_ATC(res)->StageReferences[stage];
>>
>> @@ -979,6 +985,9 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
>> case GL_NUM_ACTIVE_VARIABLES:
>> case GL_ACTIVE_VARIABLES:
>> return get_buffer_property(shProg, res, prop, val, caller);
>> + case GL_REFERENCED_BY_COMPUTE_SHADER:
>> + if (!ctx->Extensions.ARB_compute_shader)
>> + goto invalid_enum;
> Please use _mesa_has_compute_shaders(ctx) here -- the condition is
> more complex than just the ext check to determine if you actually have
> compute support.
true, will need to fix it, thanks!
> With that fixed,
>
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
>
>> case GL_REFERENCED_BY_VERTEX_SHADER:
>> case GL_REFERENCED_BY_GEOMETRY_SHADER:
>> case GL_REFERENCED_BY_FRAGMENT_SHADER:
>> @@ -1015,17 +1024,18 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
>> case GL_IS_PER_PATCH:
>> case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
>> case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
>> - /* GL_ARB_compute_shader */
>> - case GL_REFERENCED_BY_COMPUTE_SHADER:
>> default:
>> - _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
>> - _mesa_lookup_enum_by_nr(res->Type),
>> - _mesa_lookup_enum_by_nr(prop));
>> - return 0;
>> + goto invalid_enum;
>> }
>>
>> #undef VALIDATE_TYPE
>>
>> +invalid_enum:
>> + _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
>> + _mesa_lookup_enum_by_nr(res->Type),
>> + _mesa_lookup_enum_by_nr(prop));
>> + return 0;
>> +
>> invalid_operation:
>> _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
>> _mesa_lookup_enum_by_nr(res->Type),
>> --
>> 2.1.0
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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