[Mesa-dev] [PATCH] mesa: use _mesa_has_compute_shaders instead of extension check
Tapani Pälli
tapani.palli at intel.com
Wed May 6 21:55:37 PDT 2015
This was really the original purpose, for enabling the path for
ES3.1 tests without the extension being set. Set also fallthrough
comment for Coverity (caught by Matt).
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/shader_query.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6e46553..00f61ef 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -28,6 +28,7 @@
* \author Ian Romanick <ian.d.romanick at intel.com>
*/
+#include "main/context.h"
#include "main/core.h"
#include "glsl_symbol_table.h"
#include "ir.h"
@@ -986,8 +987,9 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
case GL_ACTIVE_VARIABLES:
return get_buffer_property(shProg, res, prop, val, caller);
case GL_REFERENCED_BY_COMPUTE_SHADER:
- if (!ctx->Extensions.ARB_compute_shader)
+ if (_mesa_has_compute_shaders(ctx))
goto invalid_enum;
+ /* FALLTHROUGH */
case GL_REFERENCED_BY_VERTEX_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_FRAGMENT_SHADER:
--
2.1.0
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