[Mesa-dev] [PATCH] nvc0: switch mechanism for shader eviction to be a while loop
Ilia Mirkin
imirkin at alum.mit.edu
Sat May 9 22:57:56 PDT 2015
This aligns it to work similarly to nv50. However there's no library
code there, so the whole thing can be freed. Here we end up with an
allocated node that's not attached to a specific program.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86792
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org
---
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index c156e91..5589695 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -683,11 +683,12 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem);
if (ret) {
struct nouveau_heap *heap = screen->text_heap;
- struct nouveau_heap *iter;
- for (iter = heap; iter && iter->next != heap; iter = iter->next) {
- struct nvc0_program *evict = iter->priv;
- if (evict)
- nouveau_heap_free(&evict->mem);
+ /* Note that the code library, which is allocated before anything else,
+ * does not have a priv pointer. We can stop once we hit it.
+ */
+ while (heap->next && heap->next->priv) {
+ struct nvc0_program *evict = heap->next->priv;
+ nouveau_heap_free(&evict->mem);
}
debug_printf("WARNING: out of code space, evicting all shaders.\n");
ret = nouveau_heap_alloc(heap, size, prog, &prog->mem);
--
2.3.6
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