[Mesa-dev] [PATCH] glsl: set the binding value regardless explicit_binding
Alejandro PiƱeiro
apinheiro at igalia.com
Mon May 11 03:37:33 PDT 2015
Since commit c0cd5b var->data.binding was set only when explicit_binding
was false, thas was wrong, should be a test to true. This prevented
to use any binding point different to 0.
In any case, that if statement is not needed. Right now mesa requires
all atomic counters to have an explicit binding point. This would match
the original implementation.
Cc: 10.4, 10.5 <mesa-stable at lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
---
New version based on Timothy Arceri suggestion at the list. Also
gentle ping for a formal review of the patch.
src/glsl/link_atomics.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
index 603873a..2cede91 100644
--- a/src/glsl/link_atomics.cpp
+++ b/src/glsl/link_atomics.cpp
@@ -201,8 +201,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
gl_uniform_storage *const storage = &prog->UniformStorage[id];
mab.Uniforms[j] = id;
- if (!var->data.explicit_binding)
- var->data.binding = i;
+ var->data.binding = i;
storage->atomic_buffer_index = i;
storage->offset = var->data.atomic.offset;
--
2.1.0
More information about the mesa-dev
mailing list