[Mesa-dev] [PATCH 9/9] mesa/es3.1: Pass sample count check for multisampled textures
Ian Romanick
idr at freedesktop.org
Mon May 11 13:39:55 PDT 2015
On 05/11/2015 06:03 AM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> For GLES 3.1 to support Multisample textures it needs
> to be able to pass the sample count test.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
> src/mesa/main/multisample.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
> index 816837b..dd18365 100644
> --- a/src/mesa/main/multisample.c
> +++ b/src/mesa/main/multisample.c
> @@ -166,7 +166,7 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
> * is greater than zero, then the error INVALID_OPERATION is generated."
> */
> if (_mesa_is_gles3(ctx) && _mesa_is_enum_format_integer(internalFormat)
> - && samples > 0) {
> + && samples > 0 && (!_mesa_is_gles31(ctx))) {
I think I would open-code this and add a comment.
/* ...
*
* The restriction is relaxed in GLES 3.1.
*/
if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) && ...)
> return GL_INVALID_OPERATION;
> }
>
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