[Mesa-dev] [PATCH] glsl: add stage references for UBO uniforms
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Tue May 12 22:02:29 PDT 2015
Thanks Tapani!
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Can you add a test to piglit to check this case?
Sam
On 11/05/15 12:24, Tapani Pälli wrote:
> Patch marks uniforms inside UBO properly referenced by stages.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
> ---
> src/glsl/linker.cpp | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index ea73c6f..ecdc025 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2700,6 +2700,16 @@ build_program_resource_list(struct gl_context *ctx,
>
> uint8_t stageref =
> build_stageref(shProg, shProg->UniformStorage[i].name);
> +
> + /* Add stagereferences for uniforms in a uniform block. */
> + int block_index = shProg->UniformStorage[i].block_index;
> + if (block_index != -1) {
> + for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
> + if (shProg->UniformBlockStageIndex[j][block_index] != -1)
> + stageref |= (1 << j);
> + }
> + }
> +
> if (!add_program_resource(shProg, GL_UNIFORM,
> &shProg->UniformStorage[i], stageref))
> return;
>
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