[Mesa-dev] [Bug 86701] [regression] weston-simple-egl not running anymore inside qemu
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 12 23:44:31 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=86701
--- Comment #20 from Pekka Paalanen <ppaalanen at gmail.com> ---
(In reply to nerdopolis1 from comment #18)
> Hi. I realized that the hang happens when I hover over an icon on the
> desktop shell, and it tries to show a tooltip
>
> Output of weston running with WAYLAND_DEBUG=server
> http://pastebin.com/0aQGBLFH
Please don't put pastebin links here, they tend go bad over time. Much better
to attach a file.
> Only weston-desktop-shell hangs. If I get another client to run before
> weston-desktop-shell hangs, that client stays running.
*sigh* I wish we had a way to differentiate between clients in
WAYLAND_DEBUG=server output... (there are several different clients interleaved
in the trace, but I expected that)
Ok, I see what happens.
The tooltip is a sub-surface (due to migration to xdg-shell). Sub-surfaces
start in synchronized mode, and the mode is never changed here. That means the
frame callback cannot trigger, until the parent wl_surface is committed.
Toytoolkit or weston-desktop-shell does not commit the parent before EGL starts
waiting for the sub-surface's frame callback, which causes the hang.
The immediate thing to investigate is whether EGL even gives the app a chance
to commit the parent wl_surface (which also is a EGLSurface when you use
cairo-egl). If the answer is yes, there is nothing wrong in Mesa, and the bug
is in toytoolkit.
Whether the answer is yes or no, this issue needs to be filed as a separate bug
against Weston's toytoolkit.
As fixing the toytoolkit is very low priority (and I would assume hardware
accelerated GL to be broken the same way), the solution for end users is: do
not configure Weston using --with-cairo=gl nor --with-cairo=glesv2; use the
default --with-cairo=image.
A quick'n'dirty fix would be to set the tooltip sub-surface to desync mode when
it's created. That should avoid the hang, but it may be arguably a wrong
solution. One must be able to use the synchronized mode even with EGL surfaces,
so making sure it can work is essential.
When filing a new bug, please copy my explanation and attach again the same
protocol dump.
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