[Mesa-dev] [PATCH 3/3] softpipe: enable ARB_texture_view

Brian Paul brianp at vmware.com
Wed May 13 07:40:31 PDT 2015


On 05/12/2015 08:36 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Some bits were already there for texture views but some were missing.
> In particular for cube map views things needed to change a bit.
> For simplicity I ended up removing the separate face addr bit (just use
> the z bit) - cube arrays didn't use it already, so just follow the same
> logic there. (In theory using separate bits could allow for better hash
> function but I don't think anyone ever did some measurements of that so
> probably not worth the trouble, if we'd reintroduce it we'd certainly
> wanted to use the same logic for cube arrays and cube maps.)

If I had time for it, I'd be tempted to rip out all the texture cache 
code.  It adds complexity and there's probably no preformance benefit 
(not that we care too much about perf).

Anyway, the patch looks good to me.  Just two minor suggestions below.

Reviewed-by: Brian Paul <brianp at vmware.com>


> Also extend the seamless cube sampling to cube arrays - as there were no
> piglit failures before this is apparently untested, but things now generally
> work quite the same for cube textures and cube array textures so there
> hopefully shouldn't be any trouble...
>
> 49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
> ---
>   docs/GL3.txt                                     |   2 +-
>   src/gallium/drivers/softpipe/sp_screen.c         |   3 +-
>   src/gallium/drivers/softpipe/sp_state_sampler.c  |  12 +-
>   src/gallium/drivers/softpipe/sp_tex_sample.c     | 243 +++++++++++++----------
>   src/gallium/drivers/softpipe/sp_tex_tile_cache.c |  11 +-
>   src/gallium/drivers/softpipe/sp_tex_tile_cache.h |   4 +-
>   6 files changed, 150 insertions(+), 125 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 5590fea..32b7809 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -169,7 +169,7 @@ GL 4.3, GLSL 4.30:
>     GL_ARB_texture_buffer_range                          DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
>     GL_ARB_texture_query_levels                          DONE (all drivers that support GLSL 1.30)
>     GL_ARB_texture_storage_multisample                   DONE (all drivers that support GL_ARB_texture_multisample)
> -  GL_ARB_texture_view                                  DONE (i965, nv50, nvc0)
> +  GL_ARB_texture_view                                  DONE (i965, nv50, nvc0, llvmpipe)
>     GL_ARB_vertex_attrib_binding                         DONE (all drivers)
>
>
> diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
> index d289e28..7978de9 100644
> --- a/src/gallium/drivers/softpipe/sp_screen.c
> +++ b/src/gallium/drivers/softpipe/sp_screen.c
> @@ -200,8 +200,9 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
>      case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
>         return 1;
>      case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
> -   case PIPE_CAP_SAMPLER_VIEW_TARGET:
>         return 0;
> +   case PIPE_CAP_SAMPLER_VIEW_TARGET:
> +      return 1;
>      case PIPE_CAP_FAKE_SW_MSAA:
>         return 1;
>      case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
> diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
> index e56fb5b..d7a3360 100644
> --- a/src/gallium/drivers/softpipe/sp_state_sampler.c
> +++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
> @@ -202,7 +202,7 @@ prepare_shader_sampling(
>               struct pipe_resource *res = view->texture;
>               int j;
>
> -            if (res->target != PIPE_BUFFER) {
> +            if (view->target != PIPE_BUFFER) {
>                  first_level = view->u.tex.first_level;
>                  last_level = view->u.tex.last_level;
>                  assert(first_level <= last_level);
> @@ -214,15 +214,17 @@ prepare_shader_sampling(
>                     row_stride[j] = sp_tex->stride[j];
>                     img_stride[j] = sp_tex->img_stride[j];
>                  }
> -               if (res->target == PIPE_TEXTURE_1D_ARRAY ||
> -                   res->target == PIPE_TEXTURE_2D_ARRAY ||
> -                   res->target == PIPE_TEXTURE_CUBE_ARRAY) {
> +               if (view->target == PIPE_TEXTURE_1D_ARRAY ||
> +                   view->target == PIPE_TEXTURE_2D_ARRAY ||
> +                   view->target == PIPE_TEXTURE_CUBE ||
> +                   view->target == PIPE_TEXTURE_CUBE_ARRAY) {
>                     num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
>                     for (j = first_level; j <= last_level; j++) {
>                        mip_offsets[j] += view->u.tex.first_layer *
>                                          sp_tex->img_stride[j];
>                     }
> -                  if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
> +                  if (view->target == PIPE_TEXTURE_CUBE ||
> +                      view->target == PIPE_TEXTURE_CUBE_ARRAY) {
>                        assert(num_layers % 6 == 0);
>                     }
>                     assert(view->u.tex.first_layer <= view->u.tex.last_layer);
> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
> index 68dcf57..a5f5edf 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
> @@ -474,11 +474,11 @@ wrap_linear_unorm_clamp_to_edge(float s, unsigned size,
>   /**
>    * Do coordinate to array index conversion.  For array textures.
>    */
> -static INLINE void
> -wrap_array_layer(float coord, unsigned size, int *layer)
> +static INLINE int
> +wrap_array_layer(float coord, unsigned first_layer, unsigned last_layer)

The function name seems a little weird.  Maybe rename it to something 
like "coord_to_array_index()" while you're there?


>   {
>      int c = util_ifloor(coord + 0.5F);
> -   *layer = CLAMP(c, 0, (int) size - 1);
> +   return CLAMP(c, (int)first_layer, (int)last_layer);
>   }
>
>
> @@ -757,61 +757,6 @@ get_next_ycoord(unsigned face, unsigned fall_off_index, int max, int xc, int yc)
>   }
>
>
> -static INLINE const float *
> -get_texel_cube_seamless(const struct sp_sampler_view *sp_sview,
> -                        union tex_tile_address addr, int x, int y,
> -                        float *corner)
> -{
> -   const struct pipe_resource *texture = sp_sview->base.texture;
> -   unsigned level = addr.bits.level;
> -   unsigned face = addr.bits.face;
> -   int new_x, new_y, max_x;
> -
> -   max_x = (int) u_minify(texture->width0, level);
> -
> -   assert(texture->width0 == texture->height0);
> -   new_x = x;
> -   new_y = y;
> -
> -   /* change the face */
> -   if (x < 0) {
> -      /*
> -       * Cheat with corners. They are difficult and I believe because we don't get
> -       * per-pixel faces we can actually have multiple corner texels per pixel,
> -       * which screws things up majorly in any case (as the per spec behavior is
> -       * to average the 3 remaining texels, which we might not have).
> -       * Hence just make sure that the 2nd coord is clamped, will simply pick the
> -       * sample which would have fallen off the x coord, but not y coord.
> -       * So the filter weight of the samples will be wrong, but at least this
> -       * ensures that only valid texels near the corner are used.
> -       */
> -      if (y < 0 || y >= max_x) {
> -         y = CLAMP(y, 0, max_x - 1);
> -      }
> -      new_x = get_next_xcoord(face, 0, max_x -1, x, y);
> -      new_y = get_next_ycoord(face, 0, max_x -1, x, y);
> -      face = get_next_face(face, 0);
> -   } else if (x >= max_x) {
> -      if (y < 0 || y >= max_x) {
> -         y = CLAMP(y, 0, max_x - 1);
> -      }
> -      new_x = get_next_xcoord(face, 1, max_x -1, x, y);
> -      new_y = get_next_ycoord(face, 1, max_x -1, x, y);
> -      face = get_next_face(face, 1);
> -   } else if (y < 0) {
> -      new_x = get_next_xcoord(face, 2, max_x -1, x, y);
> -      new_y = get_next_ycoord(face, 2, max_x -1, x, y);
> -      face = get_next_face(face, 2);
> -   } else if (y >= max_x) {
> -      new_x = get_next_xcoord(face, 3, max_x -1, x, y);
> -      new_y = get_next_ycoord(face, 3, max_x -1, x, y);
> -      face = get_next_face(face, 3);
> -   }
> -
> -   addr.bits.face = face;
> -   return get_texel_2d_no_border( sp_sview, addr, new_x, new_y );
> -}
> -
>   /* Gather a quad of adjacent texels within a tile:
>    */
>   static INLINE void
> @@ -948,6 +893,60 @@ get_texel_2d_array(const struct sp_sampler_view *sp_sview,
>   }
>
>
> +static INLINE const float *
> +get_texel_cube_seamless(const struct sp_sampler_view *sp_sview,
> +                        union tex_tile_address addr, int x, int y,
> +                        float *corner, int layer, unsigned face)
> +{
> +   const struct pipe_resource *texture = sp_sview->base.texture;
> +   unsigned level = addr.bits.level;
> +   int new_x, new_y, max_x;
> +
> +   max_x = (int) u_minify(texture->width0, level);
> +
> +   assert(texture->width0 == texture->height0);
> +   new_x = x;
> +   new_y = y;
> +
> +   /* change the face */
> +   if (x < 0) {
> +      /*
> +       * Cheat with corners. They are difficult and I believe because we don't get
> +       * per-pixel faces we can actually have multiple corner texels per pixel,
> +       * which screws things up majorly in any case (as the per spec behavior is
> +       * to average the 3 remaining texels, which we might not have).
> +       * Hence just make sure that the 2nd coord is clamped, will simply pick the
> +       * sample which would have fallen off the x coord, but not y coord.
> +       * So the filter weight of the samples will be wrong, but at least this
> +       * ensures that only valid texels near the corner are used.
> +       */
> +      if (y < 0 || y >= max_x) {
> +         y = CLAMP(y, 0, max_x - 1);
> +      }
> +      new_x = get_next_xcoord(face, 0, max_x -1, x, y);
> +      new_y = get_next_ycoord(face, 0, max_x -1, x, y);
> +      face = get_next_face(face, 0);
> +   } else if (x >= max_x) {
> +      if (y < 0 || y >= max_x) {
> +         y = CLAMP(y, 0, max_x - 1);
> +      }
> +      new_x = get_next_xcoord(face, 1, max_x -1, x, y);
> +      new_y = get_next_ycoord(face, 1, max_x -1, x, y);
> +      face = get_next_face(face, 1);
> +   } else if (y < 0) {
> +      new_x = get_next_xcoord(face, 2, max_x -1, x, y);
> +      new_y = get_next_ycoord(face, 2, max_x -1, x, y);
> +      face = get_next_face(face, 2);
> +   } else if (y >= max_x) {
> +      new_x = get_next_xcoord(face, 3, max_x -1, x, y);
> +      new_y = get_next_ycoord(face, 3, max_x -1, x, y);
> +      face = get_next_face(face, 3);
> +   }
> +
> +   return get_texel_3d_no_border(sp_sview, addr, new_x, new_y, layer + face);
> +}
> +
> +
>   /* Get texel pointer for cube array texture */
>   static INLINE const float *
>   get_texel_cube_array(const struct sp_sampler_view *sp_sview,
> @@ -1208,7 +1207,8 @@ img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview,
>      addr.bits.level = level;
>
>      sp_samp->nearest_texcoord_s(s, width, &x);
> -   wrap_array_layer(t, texture->array_size, &layer);
> +   layer = wrap_array_layer(t, sp_sview->base.u.tex.first_layer,
> +                            sp_sview->base.u.tex.last_layer);
>
>      out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer);
>      for (c = 0; c < TGSI_QUAD_SIZE; c++)
> @@ -1287,7 +1287,8 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
>
>      sp_samp->nearest_texcoord_s(s, width, &x);
>      sp_samp->nearest_texcoord_t(t, height, &y);
> -   wrap_array_layer(p, texture->array_size, &layer);
> +   layer = wrap_array_layer(p, sp_sview->base.u.tex.first_layer,
> +                            sp_sview->base.u.tex.last_layer);
>
>      out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer);
>      for (c = 0; c < TGSI_QUAD_SIZE; c++)
> @@ -1299,14 +1300,6 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
>   }
>
>
> -static INLINE union tex_tile_address
> -face(union tex_tile_address addr, unsigned face )
> -{
> -   addr.bits.face = face;
> -   return addr;
> -}
> -
> -
>   static void
>   img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
>                           struct sp_sampler *sp_samp,
> @@ -1319,7 +1312,7 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
>   {
>      const struct pipe_resource *texture = sp_sview->base.texture;
>      int width, height;
> -   int x, y;
> +   int x, y, layerface;
>      union tex_tile_address addr;
>      const float *out;
>      int c;
> @@ -1346,7 +1339,8 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
>         sp_samp->nearest_texcoord_t(t, height, &y);
>      }
>
> -   out = get_texel_2d(sp_sview, sp_samp, face(addr, face_id), x, y);
> +   layerface = face_id + sp_sview->base.u.tex.first_layer;
> +   out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface);
>      for (c = 0; c < TGSI_QUAD_SIZE; c++)
>         rgba[TGSI_NUM_CHANNELS*c] = out[c];
>
> @@ -1367,7 +1361,7 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
>   {
>      const struct pipe_resource *texture = sp_sview->base.texture;
>      int width, height;
> -   int x, y, layer;
> +   int x, y, layerface;
>      union tex_tile_address addr;
>      const float *out;
>      int c;
> @@ -1383,9 +1377,11 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
>
>      sp_samp->nearest_texcoord_s(s, width, &x);
>      sp_samp->nearest_texcoord_t(t, height, &y);
> -   wrap_array_layer(p, texture->array_size, &layer);
> +   layerface = wrap_array_layer(6 * p + sp_sview->base.u.tex.first_layer,
> +                                sp_sview->base.u.tex.first_layer,
> +                                sp_sview->base.u.tex.last_layer - 5) + face_id;
>
> -   out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layer * 6 + face_id);
> +   out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface);
>      for (c = 0; c < TGSI_QUAD_SIZE; c++)
>         rgba[TGSI_NUM_CHANNELS*c] = out[c];
>
> @@ -1494,7 +1490,8 @@ img_filter_1d_array_linear(struct sp_sampler_view *sp_sview,
>      addr.bits.level = level;
>
>      sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
> -   wrap_array_layer(t, texture->array_size, &layer);
> +   layer = wrap_array_layer(t, sp_sview->base.u.tex.first_layer,
> +                            sp_sview->base.u.tex.last_layer);
>
>      tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer);
>      tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1, layer);
> @@ -1577,7 +1574,8 @@ img_filter_2d_array_linear(struct sp_sampler_view *sp_sview,
>
>      sp_samp->linear_texcoord_s(s, width,  &x0, &x1, &xw);
>      sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
> -   wrap_array_layer(p, texture->array_size, &layer);
> +   layer = wrap_array_layer(p, sp_sview->base.u.tex.first_layer,
> +                            sp_sview->base.u.tex.last_layer);
>
>      tx0 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer);
>      tx1 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y0, layer);
> @@ -1604,9 +1602,9 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview,
>   {
>      const struct pipe_resource *texture = sp_sview->base.texture;
>      int width, height;
> -   int x0, y0, x1, y1;
> +   int x0, y0, x1, y1, layer;
>      float xw, yw; /* weights */
> -   union tex_tile_address addr, addrj;
> +   union tex_tile_address addr;
>      const float *tx0, *tx1, *tx2, *tx3;
>      float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE],
>            corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
> @@ -1635,19 +1633,20 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview,
>         sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
>      }
>
> -   addrj = face(addr, face_id);
> +   layer = sp_sview->base.u.tex.first_layer;
>
>      if (sp_samp->base.seamless_cube_map) {
> -      tx0 = get_texel_cube_seamless(sp_sview, addrj, x0, y0, corner0);
> -      tx1 = get_texel_cube_seamless(sp_sview, addrj, x1, y0, corner1);
> -      tx2 = get_texel_cube_seamless(sp_sview, addrj, x0, y1, corner2);
> -      tx3 = get_texel_cube_seamless(sp_sview, addrj, x1, y1, corner3);
> +      tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, face_id);
> +      tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, face_id);
> +      tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, face_id);
> +      tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, face_id);
>      } else {
> -      tx0 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y0);
> -      tx1 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y0);
> -      tx2 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y1);
> -      tx3 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y1);
> +      tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + face_id);
> +      tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + face_id);
> +      tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + face_id);
> +      tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + face_id);
>      }
> +
>      /* interpolate R, G, B, A */
>      for (c = 0; c < TGSI_QUAD_SIZE; c++)
>         rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw,
> @@ -1672,6 +1671,8 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
>      float xw, yw; /* weights */
>      union tex_tile_address addr;
>      const float *tx0, *tx1, *tx2, *tx3;
> +   float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE],
> +         corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
>      int c;
>
>      width = u_minify(texture->width0, level);
> @@ -1683,14 +1684,35 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
>      addr.value = 0;
>      addr.bits.level = level;
>
> -   sp_samp->linear_texcoord_s(s, width,  &x0, &x1, &xw);
> -   sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
> -   wrap_array_layer(p, texture->array_size, &layer);
> +   /*
> +    * For seamless if LINEAR filtering is done within a miplevel,
> +    * always apply wrap mode CLAMP_TO_BORDER.
> +    */
> +   if (sp_samp->base.seamless_cube_map) {
> +      /* Note this is a bit overkill, actual clamping is not required */
> +      wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw);
> +      wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw);
> +   } else {
> +      /* Would probably make sense to ignore mode and just do edge clamp */
> +      sp_samp->linear_texcoord_s(s, width,  &x0, &x1, &xw);
> +      sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
> +   }
>
> -   tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer * 6 + face_id);
> -   tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer * 6 + face_id);
> -   tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer * 6 + face_id);
> -   tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer * 6 + face_id);
> +   layer = wrap_array_layer(6 * p + sp_sview->base.u.tex.first_layer,
> +                            sp_sview->base.u.tex.first_layer,
> +                            sp_sview->base.u.tex.last_layer - 5);
> +
> +   if (sp_samp->base.seamless_cube_map) {
> +      tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, face_id);
> +      tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, face_id);
> +      tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, face_id);
> +      tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, face_id);
> +   } else {
> +      tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + face_id);
> +      tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + face_id);
> +      tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + face_id);
> +      tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + face_id);
> +   }
>
>      /* interpolate R, G, B, A */
>      for (c = 0; c < TGSI_QUAD_SIZE; c++)
> @@ -2408,13 +2430,13 @@ sample_compare(struct sp_sampler_view *sp_sview,
>       * RGBA channels.  We look at the red channel here.
>       */
>
> -   if (sp_sview->base.texture->target == PIPE_TEXTURE_2D_ARRAY ||
> -       sp_sview->base.texture->target == PIPE_TEXTURE_CUBE) {
> +   if (sp_sview->base.target == PIPE_TEXTURE_2D_ARRAY ||
> +       sp_sview->base.target == PIPE_TEXTURE_CUBE) {
>         pc[0] = c0[0];
>         pc[1] = c0[1];
>         pc[2] = c0[2];
>         pc[3] = c0[3];
> -   } else if (sp_sview->base.texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
> +   } else if (sp_sview->base.target == PIPE_TEXTURE_CUBE_ARRAY) {
>         pc[0] = c1[0];
>         pc[1] = c1[1];
>         pc[2] = c1[2];
> @@ -2681,7 +2703,7 @@ get_img_filter(const struct sp_sampler_view *sp_sview,
>                  const struct pipe_sampler_state *sampler,
>                  unsigned filter)
>   {
> -   switch (sp_sview->base.texture->target) {
> +   switch (sp_sview->base.target) {
>      case PIPE_BUFFER:
>      case PIPE_TEXTURE_1D:
>         if (filter == PIPE_TEX_FILTER_NEAREST)
> @@ -2907,7 +2929,7 @@ sp_get_dims(struct sp_sampler_view *sp_sview, int level,
>      const struct pipe_sampler_view *view = &sp_sview->base;
>      const struct pipe_resource *texture = view->texture;
>
> -   if (texture->target == PIPE_BUFFER) {
> +   if (view->target == PIPE_BUFFER) {
>         dims[0] = (view->u.buf.last_element - view->u.buf.first_element) + 1;
>         /* the other values are undefined, but let's avoid potential valgrind
>          * warnings.
> @@ -2924,7 +2946,7 @@ sp_get_dims(struct sp_sampler_view *sp_sview, int level,
>      dims[3] = view->u.tex.last_level - view->u.tex.first_level + 1;
>      dims[0] = u_minify(texture->width0, level);
>
> -   switch(texture->target) {
> +   switch(view->target) {

Space between switch and (.


>      case PIPE_TEXTURE_1D_ARRAY:
>         dims[1] = view->u.tex.last_layer - view->u.tex.first_layer + 1;
>         /* fallthrough */
> @@ -2975,13 +2997,16 @@ sp_get_texels(struct sp_sampler_view *sp_sview,
>
>      addr.value = 0;
>      /* TODO write a better test for LOD */
> -   addr.bits.level = lod[0];
> +   addr.bits.level = sp_sview->base.target == PIPE_BUFFER ? 0 :
> +                        CLAMP(lod[0] + sp_sview->base.u.tex.first_level,
> +                              sp_sview->base.u.tex.first_level,
> +                              sp_sview->base.u.tex.last_level);
>
>      width = u_minify(texture->width0, addr.bits.level);
>      height = u_minify(texture->height0, addr.bits.level);
>      depth = u_minify(texture->depth0, addr.bits.level);
>
> -   switch(texture->target) {
> +   switch(sp_sview->base.target) {
>      case PIPE_BUFFER:
>      case PIPE_TEXTURE_1D:
>         for (j = 0; j < TGSI_QUAD_SIZE; j++) {
> @@ -2995,7 +3020,8 @@ sp_get_texels(struct sp_sampler_view *sp_sview,
>      case PIPE_TEXTURE_1D_ARRAY:
>         for (j = 0; j < TGSI_QUAD_SIZE; j++) {
>            int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
> -         int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
> +         int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer,
> +                       sp_sview->base.u.tex.last_layer);
>            tx = get_texel_2d_no_border(sp_sview, addr, x, y);
>            for (c = 0; c < 4; c++) {
>               rgba[c][j] = tx[c];
> @@ -3017,7 +3043,8 @@ sp_get_texels(struct sp_sampler_view *sp_sview,
>         for (j = 0; j < TGSI_QUAD_SIZE; j++) {
>            int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
>            int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
> -         int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
> +         int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer,
> +                           sp_sview->base.u.tex.last_layer);
>            tx = get_texel_3d_no_border(sp_sview, addr, x, y, layer);
>            for (c = 0; c < 4; c++) {
>               rgba[c][j] = tx[c];
> @@ -3140,7 +3167,7 @@ softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader)
>      if (shader != PIPE_SHADER_FRAGMENT)
>         return compute_lambda_vert;
>
> -   switch (view->texture->target) {
> +   switch (view->target) {
>      case PIPE_BUFFER:
>      case PIPE_TEXTURE_1D:
>      case PIPE_TEXTURE_1D_ARRAY:
> @@ -3180,15 +3207,15 @@ softpipe_create_sampler_view(struct pipe_context *pipe,
>            sview->need_swizzle = TRUE;
>         }
>
> -      if (resource->target == PIPE_TEXTURE_CUBE ||
> -          resource->target == PIPE_TEXTURE_CUBE_ARRAY)
> +      if (view->target == PIPE_TEXTURE_CUBE ||
> +          view->target == PIPE_TEXTURE_CUBE_ARRAY)
>            sview->get_samples = sample_cube;
>         else {
>            sview->get_samples = sample_mip;
>         }
>         sview->pot2d = spr->pot &&
> -                     (resource->target == PIPE_TEXTURE_2D ||
> -                      resource->target == PIPE_TEXTURE_RECT);
> +                     (view->target == PIPE_TEXTURE_2D ||
> +                      view->target == PIPE_TEXTURE_RECT);
>
>         sview->xpot = util_logbase2( resource->width0 );
>         sview->ypot = util_logbase2( resource->height0 );
> diff --git a/src/gallium/drivers/softpipe/sp_tex_tile_cache.c b/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
> index ab8ba60..4a421a8 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
> +++ b/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
> @@ -151,7 +151,7 @@ sp_tex_tile_cache_set_sampler_view(struct softpipe_tex_tile_cache *tc,
>            tc->entries[i].addr.bits.invalid = 1;
>         }
>
> -      tc->tex_face = -1; /* any invalid value here */
> +      tc->tex_z = -1; /* any invalid value here */
>      }
>   }
>
> @@ -172,7 +172,7 @@ sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
>         for (pos = 0; pos < Elements(tc->entries); pos++) {
>            tc->entries[pos].addr.bits.invalid = 1;
>         }
> -      tc->tex_face = -1;
> +      tc->tex_z = -1;
>      }
>
>   }
> @@ -190,8 +190,7 @@ tex_cache_pos( union tex_tile_address addr )
>   {
>      uint entry = (addr.bits.x +
>                    addr.bits.y * 9 +
> -                 addr.bits.z * 3 +
> -                 addr.bits.face +
> +                 addr.bits.z +
>                    addr.bits.level * 7);
>
>      return entry % NUM_TEX_TILE_ENTRIES;
> @@ -226,7 +225,6 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
>
>         /* check if we need to get a new transfer */
>         if (!tc->tex_trans ||
> -          tc->tex_face != addr.bits.face ||
>             tc->tex_level != addr.bits.level ||
>             tc->tex_z != addr.bits.z) {
>            /* get new transfer (view into texture) */
> @@ -245,7 +243,7 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
>            }
>            else {
>               height = u_minify(tc->texture->height0, addr.bits.level);
> -            layer = addr.bits.face + addr.bits.z;
> +            layer = addr.bits.z;
>            }
>
>            tc->tex_trans_map =
> @@ -255,7 +253,6 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
>                                 PIPE_TRANSFER_READ | PIPE_TRANSFER_UNSYNCHRONIZED,
>                                 0, 0, width, height, &tc->tex_trans);
>
> -         tc->tex_face = addr.bits.face;
>            tc->tex_level = addr.bits.level;
>            tc->tex_z = addr.bits.z;
>         }
> diff --git a/src/gallium/drivers/softpipe/sp_tex_tile_cache.h b/src/gallium/drivers/softpipe/sp_tex_tile_cache.h
> index 4eb4246..2233eff 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_tile_cache.h
> +++ b/src/gallium/drivers/softpipe/sp_tex_tile_cache.h
> @@ -55,7 +55,6 @@ union tex_tile_address {
>         unsigned x:TEX_ADDR_BITS;  /* 16K / TILE_SIZE */
>         unsigned y:TEX_ADDR_BITS;  /* 16K / TILE_SIZE */
>         unsigned z:TEX_Z_BITS;     /* 16K -- z not tiled */
> -      unsigned face:3;
>         unsigned level:4;
>         unsigned invalid:1;
>      } bits;
> @@ -94,7 +93,7 @@ struct softpipe_tex_tile_cache
>
>      struct pipe_transfer *tex_trans;
>      void *tex_trans_map;
> -   int tex_face, tex_level, tex_z;
> +   int tex_level, tex_z;
>
>      unsigned swizzle_r;
>      unsigned swizzle_g;
> @@ -141,7 +140,6 @@ tex_tile_address( unsigned x,
>      addr.bits.x = x / TEX_TILE_SIZE;
>      addr.bits.y = y / TEX_TILE_SIZE;
>      addr.bits.z = z;
> -   addr.bits.face = face;
>      addr.bits.level = level;
>
>      return addr;
>



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