[Mesa-dev] [PATCH 01/74] mesa: define ARB_shader_storage_buffer_object extension
Iago Toral Quiroga
itoral at igalia.com
Thu May 14 07:06:04 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/glcpp/glcpp-parse.y | 3 ++
src/glsl/glsl_parser_extras.cpp | 63 +++++++++++++++++++++--------------------
src/glsl/glsl_parser_extras.h | 7 +++++
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
5 files changed, 44 insertions(+), 31 deletions(-)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index a11b6b2..ed1bffb 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_precision)
add_builtin_define(parser, "GL_ARB_shader_precision", 1);
+
+ if (extensions->ARB_shader_storage_buffer_object)
+ add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index be6713c..abbfcbf 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -551,37 +551,38 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* ARB extensions go here, sorted alphabetically.
*/
- EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
- EXT(ARB_compute_shader, true, false, ARB_compute_shader),
- EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
- EXT(ARB_derivative_control, true, false, ARB_derivative_control),
- EXT(ARB_draw_buffers, true, false, dummy_true),
- EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
- EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
- EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
- EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
- EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
- EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
- EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(ARB_separate_shader_objects, true, false, dummy_true),
- EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
- EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
- EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
- EXT(ARB_shader_precision, true, false, ARB_shader_precision),
- EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
- EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
- EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
- EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
- EXT(ARB_texture_gather, true, false, ARB_texture_gather),
- EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
- EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
- EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
- EXT(ARB_texture_rectangle, true, false, dummy_true),
- EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
- EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
- EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+ EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader, true, false, ARB_compute_shader),
+ EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(ARB_derivative_control, true, false, ARB_derivative_control),
+ EXT(ARB_draw_buffers, true, false, dummy_true),
+ EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
+ EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
+ EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
+ EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
+ EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(ARB_separate_shader_objects, true, false, dummy_true),
+ EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
+ EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
+ EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_precision, true, false, ARB_shader_precision),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
+ EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
+ EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
+ EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
+ EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
+ EXT(ARB_viewport_array, true, false, ARB_viewport_array),
/* KHR extensions go here, sorted alphabetically.
*/
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 9a0c24e..a49548b 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -215,6 +215,11 @@ struct _mesa_glsl_parse_state {
return ARB_uniform_buffer_object_enable || is_version(140, 300);
}
+ bool has_shader_storage_buffer_objects() const
+ {
+ return ARB_shader_storage_buffer_object_enable || is_version(430, 0);
+ }
+
bool has_separate_shader_objects() const
{
return ARB_separate_shader_objects_enable || is_version(410, 310)
@@ -462,6 +467,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_precision_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_storage_buffer_object_enable;
+ bool ARB_shader_storage_buffer_object_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shading_language_420pack_enable;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f7ce064..2ab6f25 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -153,6 +153,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_shader_objects", o(dummy_true), GL, 2002 },
{ "GL_ARB_shader_precision", o(ARB_shader_precision), GL, 2010 },
{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_ARB_shader_storage_buffer_object", o(ARB_shader_storage_buffer_object), GL, 2012 },
{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
{ "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 },
{ "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 737f0be..631e01b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3651,6 +3651,7 @@ struct gl_extensions
GLboolean ARB_shader_image_load_store;
GLboolean ARB_shader_precision;
GLboolean ARB_shader_stencil_export;
+ GLboolean ARB_shader_storage_buffer_object;
GLboolean ARB_shader_texture_lod;
GLboolean ARB_shading_language_packing;
GLboolean ARB_shading_language_420pack;
--
1.9.1
More information about the mesa-dev
mailing list