[Mesa-dev] [PATCH 29/74] i965: Use 16-byte offset alignment for shader storage buffers
Iago Toral Quiroga
itoral at igalia.com
Thu May 14 07:06:32 PDT 2015
This is the same we do for other things like uniforms because it ensures
optimal performance.
---
src/mesa/drivers/dri/i965/brw_context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 673529a..6b2af70 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -544,6 +544,7 @@ brw_initialize_context_constants(struct brw_context *brw)
* However, unaligned accesses are slower, so enforce buffer alignment.
*/
ctx->Const.UniformBufferOffsetAlignment = 16;
+ ctx->Const.ShaderStorageBufferOffsetAlignment = 16;
ctx->Const.TextureBufferOffsetAlignment = 16;
if (brw->gen >= 6) {
--
1.9.1
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