[Mesa-dev] [PATCH 41/74] glsl: Add parser/compiler support for std430 interface packing qualifier
Iago Toral Quiroga
itoral at igalia.com
Thu May 14 07:06:44 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
This commit also adds functions to calculate std430 base alignment and sizes
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/ast.h | 1 +
src/glsl/ast_to_hir.cpp | 20 +++++--
src/glsl/ast_type.cpp | 1 +
src/glsl/glsl_parser.yy | 2 +
src/glsl/glsl_types.cpp | 117 +++++++++++++++++++++++++++++++++++++++
src/glsl/glsl_types.h | 15 ++++-
src/glsl/link_uniform_blocks.cpp | 15 ++++-
src/mesa/main/mtypes.h | 3 +-
8 files changed, 165 insertions(+), 9 deletions(-)
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index 4921229..6cbbf09 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -480,6 +480,7 @@ struct ast_type_qualifier {
/** \name Layout qualifiers for GL_ARB_uniform_buffer_object */
/** \{ */
unsigned std140:1;
+ unsigned std430:1;
unsigned shared:1;
unsigned packed:1;
unsigned column_major:1;
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 73ce8cc..8a3960a 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2810,11 +2810,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.depth_layout = ir_depth_layout_none;
if (qual->flags.q.std140 ||
+ qual->flags.q.std430 ||
qual->flags.q.packed ||
qual->flags.q.shared) {
_mesa_glsl_error(loc, state,
- "uniform block layout qualifiers std140, packed, and "
- "shared can only be applied to uniform blocks, not "
+ "uniform block layout qualifiers std140, std430, packed, "
+ "and shared can only be applied to uniform blocks, not "
"members");
}
@@ -5320,12 +5321,14 @@ ast_process_structure_or_interface_block(exec_list *instructions,
const struct ast_type_qualifier *const qual =
& decl_list->type->qualifier;
if (qual->flags.q.std140 ||
+ qual->flags.q.std430 ||
qual->flags.q.packed ||
qual->flags.q.shared) {
_mesa_glsl_error(&loc, state,
"uniform/shader storage block layout qualifiers "
- "std140, packed, and shared can only be applied "
- "to uniform/shader storage blocks, not members");
+ "std140, std430, packed, and shared can only be "
+ "applied to uniform/shader storage blocks, not "
+ "members");
}
if (qual->flags.q.constant) {
@@ -5536,6 +5539,13 @@ ast_interface_block::hir(exec_list *instructions,
this->block_name);
}
+ if (!this->layout.flags.q.buffer &&
+ this->layout.flags.q.std430) {
+ _mesa_glsl_error(&loc, state,
+ "std430 storage block layout qualifier is supported "
+ "only for shader storage blocks");
+ }
+
/* The ast_interface_block has a list of ast_declarator_lists. We
* need to turn those into ir_variables with an association
* with this uniform block.
@@ -5545,6 +5555,8 @@ ast_interface_block::hir(exec_list *instructions,
packing = GLSL_INTERFACE_PACKING_SHARED;
} else if (this->layout.flags.q.packed) {
packing = GLSL_INTERFACE_PACKING_PACKED;
+ } else if (this->layout.flags.q.std430) {
+ packing = GLSL_INTERFACE_PACKING_STD430;
} else {
/* The default layout is std140.
*/
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index fa4806a..40c441f 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -117,6 +117,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
ubo_layout_mask.flags.q.std140 = 1;
ubo_layout_mask.flags.q.packed = 1;
ubo_layout_mask.flags.q.shared = 1;
+ ubo_layout_mask.flags.q.std430 = 1;
ast_type_qualifier ubo_binding_mask;
ubo_binding_mask.flags.i = 0;
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 37c4401..4ef946b 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1245,6 +1245,8 @@ layout_qualifier_id:
$$.flags.q.std140 = 1;
} else if (match_layout_qualifier($1, "shared", state) == 0) {
$$.flags.q.shared = 1;
+ } else if (match_layout_qualifier($1, "std430", state) == 0) {
+ $$.flags.q.std430 = 1;
} else if (match_layout_qualifier($1, "column_major", state) == 0) {
$$.flags.q.column_major = 1;
/* "row_major" is a reserved word in GLSL 1.30+. Its token is parsed
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 9c9b7ef..8c534c0 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1281,6 +1281,123 @@ glsl_type::std140_size(bool row_major) const
return -1;
}
+unsigned
+glsl_type::std430_base_alignment(bool row_major) const
+{
+ unsigned base_alignment = 0;
+ /* When using the "std430" storage layout, shader storage
+ * blocks will be laid out in buffer storage identically to uniform and
+ * shader storage blocks using the "std140" layout, except that the base
+ * alignment of arrays of scalars and vectors in rule (4) and of structures
+ * in rule (9) are not rounded up a multiple of the base alignment of a vec4.
+ */
+
+ /* (1) If the member is a scalar consuming <N> basic machine units, the
+ * base alignment is <N>.
+ *
+ * (2) If the member is a two- or four-component vector with components
+ * consuming <N> basic machine units, the base alignment is 2<N> or
+ * 4<N>, respectively.
+ *
+ * (3) If the member is a three-component vector with components consuming
+ * <N> basic machine units, the base alignment is 4<N>.
+ */
+ if (this->is_array()) {
+ base_alignment = this->fields.array->std430_base_alignment(row_major);
+ } else {
+ /* For the rest of cases, use std140_base_alignment() */
+ base_alignment = this->std140_base_alignment(row_major);
+ }
+ return base_alignment;
+}
+
+unsigned
+glsl_type::std430_size(bool row_major) const
+{
+ unsigned N = is_double() ? 8 : 4;
+
+ /* (1) If the member is a scalar consuming <N> basic machine units, the
+ * base alignment is <N>.
+ *
+ * (2) If the member is a two- or four-component vector with components
+ * consuming <N> basic machine units, the base alignment is 2<N> or
+ * 4<N>, respectively.
+ *
+ * (3) If the member is a three-component vector with components consuming
+ * <N> basic machine units, the base alignment is 4<N>.
+ */
+ if (this->is_scalar() || this->is_vector()) {
+ if (this->vector_elements > 2)
+ return glsl_align(this->vector_elements * N, 16);
+ else
+ return this->vector_elements * N;
+ }
+
+ if (this->without_array()->is_matrix()) {
+ const struct glsl_type *element_type;
+ const struct glsl_type *vec_type;
+ unsigned int array_len;
+
+ if (this->is_array()) {
+ element_type = this->fields.array;
+ array_len = this->length;
+ } else {
+ element_type = this;
+ array_len = 1;
+ }
+
+ if (row_major) {
+ vec_type = get_instance(element_type->base_type,
+ element_type->matrix_columns, 1);
+
+ array_len *= element_type->vector_elements;
+ } else {
+ vec_type = get_instance(element_type->base_type,
+ element_type->vector_elements, 1);
+ array_len *= element_type->matrix_columns;
+ }
+ const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
+ array_len);
+
+ return array_type->std430_size(false);
+ }
+
+ /* When using the "std430" storage layout, shader storage
+ * blocks will be laid out in buffer storage identically to uniform and
+ * shader storage blocks using the "std140" layout, except that the base
+ * alignment of arrays of scalars and vectors in rule (4) and of structures
+ * in rule (9) are not rounded up a multiple of the base alignment of a vec4.
+ */
+ if (this->is_array())
+ return this->length * this->fields.array->std430_size(row_major);
+
+ if (this->is_record()) {
+ unsigned size = 0;
+ unsigned max_align = 0;
+
+ for (unsigned i = 0; i < this->length; i++) {
+ bool field_row_major = row_major;
+ const enum glsl_matrix_layout matrix_layout =
+ glsl_matrix_layout(this->fields.structure[i].matrix_layout);
+ if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
+ field_row_major = true;
+ } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
+ field_row_major = false;
+ }
+
+ const struct glsl_type *field_type = this->fields.structure[i].type;
+ unsigned align = field_type->std430_base_alignment(field_row_major);
+ size = glsl_align(size, align);
+ size += field_type->std430_size(field_row_major);
+
+ max_align = MAX2(align, max_align);
+ }
+ size = glsl_align(size, max_align);
+ return size;
+ }
+ /* For the rest of cases, return std140_size(). */
+ return this->std140_size(row_major);
+}
unsigned
glsl_type::count_attribute_slots() const
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 5645dcd..3224001 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -76,7 +76,8 @@ enum glsl_sampler_dim {
enum glsl_interface_packing {
GLSL_INTERFACE_PACKING_STD140,
GLSL_INTERFACE_PACKING_SHARED,
- GLSL_INTERFACE_PACKING_PACKED
+ GLSL_INTERFACE_PACKING_PACKED,
+ GLSL_INTERFACE_PACKING_STD430
};
enum glsl_matrix_layout {
@@ -332,6 +333,18 @@ struct glsl_type {
unsigned std140_size(bool row_major) const;
/**
+ * Alignment in bytes of the start of this type in a std430 shader
+ * storage block.
+ */
+ unsigned std430_base_alignment(bool row_major) const;
+
+ /** Size in bytes of this type in a std430 shader storage block.
+ *
+ * Note that this is not GL_BUFFER_SIZE
+ */
+ unsigned std430_size(bool row_major) const;
+
+ /**
* \brief Can this type be implicitly converted to another?
*
* \return True if the types are identical or if this type can be converted
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index a39e1a1..e8c701e 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -119,8 +119,16 @@ private:
v->IndexName = v->Name;
}
- const unsigned alignment = type->std140_base_alignment(v->RowMajor);
- unsigned size = type->std140_size(v->RowMajor);
+ unsigned alignment = 0;
+ unsigned size = 0;
+
+ if (v->Type->interface_packing == GLSL_INTERFACE_PACKING_STD430) {
+ alignment = type->std430_base_alignment(v->RowMajor);
+ size = type->std430_size(v->RowMajor);
+ } else {
+ alignment = type->std140_base_alignment(v->RowMajor);
+ size = type->std140_size(v->RowMajor);
+ }
this->offset = glsl_align(this->offset, alignment);
v->Offset = this->offset;
@@ -255,7 +263,8 @@ link_uniform_blocks(void *mem_ctx,
== unsigned(ubo_packing_shared));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
== unsigned(ubo_packing_packed));
-
+ STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
+ == unsigned(ubo_packing_std430));
hash_table_foreach (block_hash, entry) {
const struct link_uniform_block_active *const b =
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0d46eef..d77c9e8 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2551,7 +2551,8 @@ enum gl_uniform_block_packing
{
ubo_packing_std140,
ubo_packing_shared,
- ubo_packing_packed
+ ubo_packing_packed,
+ ubo_packing_std430
};
--
1.9.1
More information about the mesa-dev
mailing list