[Mesa-dev] [PATCH 48/74] i965/fs: Implement SSBO reads

Iago Toral Quiroga itoral at igalia.com
Thu May 14 07:06:51 PDT 2015


---
 src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 70 +++++++++++++++++++++++++++-
 1 file changed, 68 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 7518b1f..e2624616 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1197,10 +1197,76 @@ fs_visitor::visit(ir_expression *ir)
       emit(FS_OPCODE_PACK_HALF_2x16_SPLIT, this->result, op[0], op[1]);
       break;
 
-   case ir_binop_ssbo_load:
+   case ir_binop_ssbo_load: {
       assert(brw->gen >= 7);
-      assert(!"Not implemented");
+
+      ir_constant *const_uniform_block = ir->operands[0]->as_constant();
+      ir_constant *const_offset = ir->operands[1]->as_constant();
+
+      fs_reg surf_index;
+      if (const_uniform_block) {
+         unsigned index = stage_prog_data->binding_table.ubo_start +
+                          const_uniform_block->value.u[0];
+         surf_index = fs_reg(index);
+         brw_mark_surface_used(prog_data, index);
+      } else {
+         surf_index = vgrf(glsl_type::uint_type);
+         emit(ADD(surf_index, op[0],
+                  fs_reg(stage_prog_data->binding_table.ubo_start)))
+            ->force_writemask_all = true;
+
+         /* Assume this may touch any UBO. It would be nice to provide
+          * a tighter bound, but the array information is already lowered away.
+          */
+         brw_mark_surface_used(prog_data,
+                               stage_prog_data->binding_table.ubo_start +
+                               shader_prog->NumUniformBlocks - 1);
+      }
+
+      /* Get the offset to read from */
+      unsigned const_offset_bytes = 0;
+      if (const_offset)
+         const_offset_bytes = const_offset->value.u[0];
+      fs_reg offset_reg = vgrf(glsl_type::uint_type);
+      emit(MOV(offset_reg, op[1]));
+
+      /* Read the vector */
+      const bool uses_kill = (stage == MESA_SHADER_FRAGMENT &&
+                              ((brw_wm_prog_data *)prog_data)->uses_kill);
+      fs_builder bld(devinfo, mem_ctx, alloc, instructions, dispatch_width,
+                     stage, uses_kill);
+
+      bld.set_annotation(current_annotation);
+      bld.set_base_ir(base_ir);
+
+      for (int i = 0; i < ir->type->vector_elements; i++) {
+         fs_reg read_result = emit_untyped_read(bld, surf_index, offset_reg,
+                                                1 /* dims */, 1 /* size */,
+                                                BRW_PREDICATE_NONE);
+         read_result.type = result.type;
+
+         if (ir->type->base_type == GLSL_TYPE_BOOL) {
+            emit(CMP(result, read_result, fs_reg(0u), BRW_CONDITIONAL_NZ));
+         } else {
+            emit(MOV(result, read_result));
+         }
+
+         result = offset(result, 1);
+
+         /* Vector components are stored contiguous in memory */
+         if (i < ir->type->vector_elements) {
+            if (const_offset) {
+               const_offset_bytes += 4;
+               emit(MOV(offset_reg, fs_reg(const_offset_bytes)));
+            } else {
+               emit(ADD(offset_reg, offset_reg, brw_imm_ud(4)));
+            }
+         }
+      }
+
+      result.reg_offset = 0;
       break;
+   }
 
    case ir_binop_ubo_load: {
       /* This IR node takes a constant uniform block and a constant or
-- 
1.9.1



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