[Mesa-dev] [PATCH] mesa: do not use _glapi_new_nop_table() for DRI builds
Brian Paul
brianp at vmware.com
Fri May 15 10:58:45 PDT 2015
On 05/15/2015 11:14 AM, Emil Velikov wrote:
> On 15/05/15 15:13, Brian Paul wrote:
>> Commit 4bdbb588a9d38 introduced new _glapi_new_nop_table() and
>> _glapi_set_nop_handler() functions in the glapi dispatcher (which
>> live in libGL.so). The calls to those functions from context.c
>> would be undefined (i.e. an ABI break) if the libGL used at runtime
>> was older.
>>
>> For the time being, use the old single generic_nop() function for
>> DRI builds to avoid this problem. At some point in the future it
>> should be safe to remove this work-around. See comments for more
>> details.
>> ---
>> src/mesa/main/context.c | 60 ++++++++++++++++++++++++++++++++++++++++++++++++-
>> 1 file changed, 59 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
>> index 544cc14..0649708 100644
>> --- a/src/mesa/main/context.c
>> +++ b/src/mesa/main/context.c
>> @@ -883,6 +883,19 @@ update_default_objects(struct gl_context *ctx)
>> }
>>
>>
>> +/* XXX this is temporary and should be removed at some point in the
>> + * future when there's a reasonable expectation that the libGL library
>> + * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
>> + * functions which were added in Mesa 10.6.
>> + */
>> +#if defined(GLX_DIRECT_RENDERING)
> I'd say that this should be WIN32, similar to the original code. The
> code is indirectly used by gbm/egl as well, so introducing
> GLX_{IN,}DIRECT_RENDERING here might not fair so well.
Sure, that's fine.
>> +/* Avoid libGL / driver ABI break */
>> +#define USE_GLAPI_NOP_FEATURES 0
>> +#else
>> +#define USE_GLAPI_NOP_FEATURES 1
>> +#endif
>> +
>> +
>> /**
>> * This function is called by the glapi no-op functions. For each OpenGL
>> * function/entrypoint there's a simple no-op function. These "no-op"
>> @@ -898,6 +911,7 @@ update_default_objects(struct gl_context *ctx)
>> *
>> * \param name the name of the OpenGL function
>> */
>> +#if USE_GLAPI_NOP_FEATURES
>> static void
>> nop_handler(const char *name)
>> {
>> @@ -914,6 +928,7 @@ nop_handler(const char *name)
>> }
>> #endif
>> }
>> +#endif
>>
>>
>> /**
>> @@ -928,6 +943,44 @@ nop_glFlush(void)
> Seems like the macro guarding nop_glFlush() should be
> USE_GLAPI_NOP_FEATURES ? Then we can drop the explicit
> !USE_GLAPI_NOP_FEATURES below and use #else.
No, nop_glFlush() is specifically a Windows / WGL fix. See comments
elsewhere.
>
> The comment within nop_glFlush could use an update as well.
Will do.
>
>
>> #endif
>>
>>
>> +#if !USE_GLAPI_NOP_FEATURES
> Fold this and the follow up function new_nop_table() into #if block ?
My preference is wrap each individual function for readability.
>
>> +static int
>> +generic_nop(void)
>> +{
>> + GET_CURRENT_CONTEXT(ctx);
>> + _mesa_error(ctx, GL_INVALID_OPERATION,
>> + "unsupported function called "
>> + "(unsupported extension or deprecated function?)");
>> + return 0;
>> +}
>> +#endif
>> +
>> +
>> +/**
>> + * Create a new API dispatch table in which all entries point to the
>> + * generic_nop() function. This will not work on Windows because of
>> + * the __stdcall convention which requires the callee to clean up the
>> + * call stack. That's impossible with one generic no-op function.
>> + */
>> +#if !USE_GLAPI_NOP_FEATURES
>> +static struct _glapi_table *
>> +new_nop_table(unsigned numEntries)
>> +{
>> + struct _glapi_table *table;
>> +
>> + table = malloc(numEntries * sizeof(_glapi_proc));
>> + if (table) {
>> + _glapi_proc *entry = (_glapi_proc *) table;
>> + unsigned i;
>> + for (i = 0; i < numEntries; i++) {
>> + entry[i] = (_glapi_proc) generic_nop;
>> + }
> Bikeshed: One could use memset, analogous to the memcpy() in
> _glapi_new_nop_table.
How would memset work? I'm assigning 4 or 8-byte pointers.
>
>> + }
>> + return table;
>> +}
>> +#endif
>> +
>> +
>> /**
>> * Allocate and initialize a new dispatch table. The table will be
>> * populated with pointers to "no-op" functions. In turn, the no-op
>> @@ -936,12 +989,16 @@ nop_glFlush(void)
>> static struct _glapi_table *
>> alloc_dispatch_table(void)
>> {
>> + int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
>> +
>> +#if !USE_GLAPI_NOP_FEATURES
>> + struct _glapi_table *table = new_nop_table(numEntries);
>> +#else
>> /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
>> * In practice, this'll be the same for stand-alone Mesa. But for DRI
>> * Mesa we do this to accommodate different versions of libGL and various
>> * DRI drivers.
>> */
> Move the comment as well as numEntries.
I'll move the comment but I don't understand what you mean by moving
numEntries. It's used in both clauses of the #if.
>
>> - GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
>> struct _glapi_table *table = _glapi_new_nop_table(numEntries);
>>
>> #if defined(_WIN32)
>> @@ -967,6 +1024,7 @@ alloc_dispatch_table(void)
>> #endif
>>
>> _glapi_set_nop_handler(nop_handler);
>> +#endif
>>
>> return table;
>> }
>>
> Should we revert commit 627991dbf74(dri: add _glapi_set_nop_handler(),
> _glapi_new_nop_table() to dri_test.c) now that the new symbols are no
> longer around ?
Per the comments, I'd like to remove all this USE_GLAPI_NOP_FEATURES
stuff in the future. We'd need the contents of 627991dbf74 then, right?
>
> src/mesa/main/tests/dispatch_sanity.cpp should be updated as well imho.
> In one hand we can restore the original behaviour (!WIN32 only) on the
> other we can extend it to cover USE_GLAPI_NOP_FEATURES.
Not sure I follow. Can you elaborate?
-Brian
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