[Mesa-dev] [PATCH 01/20] t_dd_dmatmp: Kill the paths rendering quads/quad strips via indexed vertices
Ian Romanick
idr at freedesktop.org
Fri May 15 12:06:54 PDT 2015
On 03/23/2015 05:47 AM, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> No driver supports elts currently, and these make the validate_render
> code a bit hard to follow. Just kill them.
It looks like both r200_tcl.c and radeon_tcl.c define HAVE_TRI_STRIPS
and HAVE_ELTS, but I guess they're using t_dd_dmatmp2.h. If you add a
#if defined HAVE_ELTS
#error "HAVE_ELTS support is removed"
#endif
do radeon and r200 still build?
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> src/mesa/tnl_dd/t_dd_dmatmp.h | 133 ++----------------------------------------
> 1 file changed, 5 insertions(+), 128 deletions(-)
>
> diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
> index 52ea2bf..5ea2d31 100644
> --- a/src/mesa/tnl_dd/t_dd_dmatmp.h
> +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
> @@ -36,7 +36,7 @@
> * Produces code for both inline triangles and indexed triangles.
> * Where various primitive types are unaccelerated by hardware, the
> * code attempts to fallback to other primitive types (quadstrips to
> - * tristrips, lineloops to linestrips), or to indexed vertices.
> + * tristrips, lineloops to linestrips).
> */
>
> #if !defined(HAVE_TRIANGLES)
> @@ -444,65 +444,6 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
> }
>
> FLUSH();
> -
> - } else if (HAVE_TRI_STRIPS &&
> - ctx->Light.ShadeModel == GL_FLAT &&
> - TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
I don't think removing this whole block is right because !HAVE_ELTS is
an error case... but I guess we've never hit that error case since
HAVE_ELTS is always zero.
> - if (HAVE_ELTS) {
> - LOCAL_VARS;
> - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
> - int currentsz;
> - GLuint j, nr;
> -
> - EMIT_INDEXED_VERTS( ctx, start, count );
> -
> - /* Simulate flat-shaded quadstrips using indexed vertices:
> - */
> - ELT_INIT( GL_TRIANGLES );
> -
> - currentsz = GET_CURRENT_VB_MAX_ELTS();
> -
> - /* Emit whole number of quads in total, and in each buffer.
> - */
> - dmasz -= dmasz & 1;
> - count -= (count-start) & 1;
> - currentsz -= currentsz & 1;
> -
> - if (currentsz < 12)
> - currentsz = dmasz;
> -
> - currentsz = currentsz/6*2;
> - dmasz = dmasz/6*2;
> -
> - for (j = start; j + 3 < count; j += nr - 2 ) {
> - nr = MIN2( currentsz, count - j );
> - if (nr >= 4) {
> - GLint quads = (nr/2)-1;
> - GLint i;
> - ELTS_VARS( ALLOC_ELTS( quads*6 ) );
> -
> - for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {
> - EMIT_TWO_ELTS( 0, (i+0), (i+1) );
> - EMIT_TWO_ELTS( 2, (i+2), (i+1) );
> - EMIT_TWO_ELTS( 4, (i+3), (i+2) );
> - INCR_ELTS( 6 );
> - }
> -
> - FLUSH();
> - }
> - currentsz = dmasz;
> - }
> -
> - RELEASE_ELT_VERTS();
> - FLUSH();
> - }
> - else {
> - /* Vertices won't fit in a single buffer or elts not
> - * available - should never happen.
> - */
> - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
> - return;
> - }
> }
> else if (HAVE_TRI_STRIPS) {
> LOCAL_VARS;
> @@ -568,57 +509,6 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
> currentsz = dmasz;
> }
> }
> - else if (HAVE_ELTS) {
> - /* Hardware doesn't have a quad primitive type -- try to
> - * simulate it using indexed vertices and the triangle
> - * primitive:
> - */
> - LOCAL_VARS;
> - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
> - int currentsz;
> - GLuint j, nr;
> -
> - EMIT_INDEXED_VERTS( ctx, start, count );
> -
> - FLUSH();
> - ELT_INIT( GL_TRIANGLES );
> - currentsz = GET_CURRENT_VB_MAX_ELTS();
> -
> - /* Emit whole number of quads in total, and in each buffer.
> - */
> - dmasz -= dmasz & 3;
> - count -= (count-start) & 3;
> - currentsz -= currentsz & 3;
> -
> - /* Adjust for rendering as triangles:
> - */
> - currentsz = currentsz/6*4;
> - dmasz = dmasz/6*4;
> -
> - if (currentsz < 8)
> - currentsz = dmasz;
> -
> - for (j = start; j < count; j += nr ) {
> - nr = MIN2( currentsz, count - j );
> - if (nr >= 4) {
> - GLint quads = nr/4;
> - GLint i;
> - ELTS_VARS( ALLOC_ELTS( quads*6 ) );
> -
> - for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) {
> - EMIT_TWO_ELTS( 0, (i+0), (i+1) );
> - EMIT_TWO_ELTS( 2, (i+3), (i+1) );
> - EMIT_TWO_ELTS( 4, (i+2), (i+3) );
> - INCR_ELTS( 6 );
> - }
> -
> - FLUSH();
> - }
> - currentsz = dmasz;
> - }
> -
> - RELEASE_ELT_VERTS();
> - }
> else if (HAVE_TRIANGLES) {
> /* Hardware doesn't have a quad primitive type -- try to
> * simulate it using triangle primitive. This is a win for
> @@ -1225,29 +1115,16 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
> case GL_QUAD_STRIP:
> if (VB->Elts) {
> ok = HAVE_TRI_STRIPS;
> - }
> - else if (HAVE_QUAD_STRIPS) {
> + } else if (HAVE_QUAD_STRIPS) {
> ok = GL_TRUE;
I'll also accept a follow-up patch that does
sed --in-place \
-e 's/GLboolean/bool/' \
-e 's/GL_FALSE/false/' \
-e 's/GL_TRUE/true/'
> - } else if (HAVE_TRI_STRIPS &&
> - ctx->Light.ShadeModel == GL_FLAT &&
> - VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) {
> - if (HAVE_ELTS) {
> - ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
> - }
> - else {
> - ok = GL_FALSE;
> - }
> - }
> - else
> + } else {
> ok = HAVE_TRI_STRIPS;
> + }
> break;
> case GL_QUADS:
> if (HAVE_QUADS) {
> ok = GL_TRUE;
> - } else if (HAVE_ELTS) {
> - ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
> - }
> - else {
> + } else {
> ok = HAVE_TRIANGLES; /* flatshading is ok. */
> }
> break;
>
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