[Mesa-dev] [PATCH 15/20] i915: Enable intel_render path for points
Ian Romanick
idr at freedesktop.org
Fri May 15 12:18:11 PDT 2015
There are some really twitchy tests in ES1 (and possibly ES2)
conformance related to this. Do any of those tests change with this commit?
On 03/23/2015 05:47 AM, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> The sub-pixel adjustment for points was killed off in
> commit 60d762aa625095a8c1f9597d8530bb5a6fa61b4c
> Author: Xiang, Haihao <haihao.xiang at intel.com>
> Date: Wed Jan 2 11:38:51 2008 +0800
>
> i915: Needn't adjust pixel centers. fix #12944
>
> so if we don't need it in intel_tris.c we don't need it in
> intel_render.c either, which means we can allow
> intel_render.c to render points.
>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> src/mesa/drivers/dri/i915/intel_render.c | 8 +++-----
> 1 file changed, 3 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
> index 65ecd05..ef1c718 100644
> --- a/src/mesa/drivers/dri/i915/intel_render.c
> +++ b/src/mesa/drivers/dri/i915/intel_render.c
> @@ -54,9 +54,7 @@
> * dma buffers. Use strip/fan hardware primitives where possible.
> * Try to simulate missing primitives with indexed vertices.
> */
> -#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
> - * be adjusted for points on the INTEL/I845G
> - */
> +#define HAVE_POINTS 1
> #define HAVE_LINES 1
> #define HAVE_LINE_STRIPS 1
> #define HAVE_TRIANGLES 1
> @@ -70,7 +68,7 @@
> #define HAVE_ELTS 0
>
> static const uint32_t hw_prim[GL_POLYGON + 1] = {
> - [GL_POINTS] = 0,
> + [GL_POINTS] = PRIM3D_POINTLIST,
> [GL_LINES ] = PRIM3D_LINELIST,
> [GL_LINE_LOOP] = PRIM3D_LINESTRIP,
> [GL_LINE_STRIP] = PRIM3D_LINESTRIP,
> @@ -96,7 +94,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
> };
>
> static const int scale_prim[GL_POLYGON + 1] = {
> - [GL_POINTS] = 0, /* fallback case */
> + [GL_POINTS] = 1,
> [GL_LINES] = 1,
> [GL_LINE_LOOP] = 2,
> [GL_LINE_STRIP] = 2,
>
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