[Mesa-dev] [PATCH 14.5/15] dispatch_sanity: Validate the compatibility profile dispatch table too
Ian Romanick
idr at freedesktop.org
Wed May 20 20:23:34 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.6" <mesa-stable at lists.freedesktop.org>
---
src/mesa/main/tests/dispatch_sanity.cpp | 493 ++++++++++++++++++++++++++++++++
1 file changed, 493 insertions(+)
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index e67a1fd..8452364 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -69,6 +69,7 @@ struct function {
};
extern const struct function common_desktop_functions_possible[];
+extern const struct function gl_compatibility_functions_possible[];
extern const struct function gl_core_functions_possible[];
extern const struct function gles11_functions_possible[];
extern const struct function gles2_functions_possible[];
@@ -182,6 +183,14 @@ TEST_F(DispatchSanity_test, GL31_CORE)
validate_nops(&ctx, nop_table);
}
+TEST_F(DispatchSanity_test, GL30)
+{
+ SetUpCtx(API_OPENGL_COMPAT, 30);
+ validate_functions(&ctx, common_desktop_functions_possible, nop_table);
+ validate_functions(&ctx, gl_compatibility_functions_possible, nop_table);
+ validate_nops(&ctx, nop_table);
+}
+
TEST_F(DispatchSanity_test, GLES11)
{
SetUpCtx(API_OPENGLES, 11);
@@ -924,6 +933,490 @@ const struct function common_desktop_functions_possible[] = {
{ NULL, 0, -1 }
};
+const struct function gl_compatibility_functions_possible[] = {
+ { "glBindVertexArrayAPPLE", 10, -1 },
+ { "glGenVertexArraysAPPLE", 10, -1 },
+ { "glBindRenderbufferEXT", 10, -1 },
+ { "glBindFramebufferEXT", 10, -1 },
+ { "glNewList", 10, _gloffset_NewList },
+ { "glEndList", 10, _gloffset_EndList },
+ { "glCallList", 10, _gloffset_CallList },
+ { "glCallLists", 10, _gloffset_CallLists },
+ { "glDeleteLists", 10, _gloffset_DeleteLists },
+ { "glGenLists", 10, _gloffset_GenLists },
+ { "glListBase", 10, _gloffset_ListBase },
+ { "glBegin", 10, _gloffset_Begin },
+ { "glBitmap", 10, _gloffset_Bitmap },
+ { "glColor3b", 10, _gloffset_Color3b },
+ { "glColor3bv", 10, _gloffset_Color3bv },
+ { "glColor3d", 10, _gloffset_Color3d },
+ { "glColor3dv", 10, _gloffset_Color3dv },
+ { "glColor3f", 10, _gloffset_Color3f },
+ { "glColor3fv", 10, _gloffset_Color3fv },
+ { "glColor3i", 10, _gloffset_Color3i },
+ { "glColor3iv", 10, _gloffset_Color3iv },
+ { "glColor3s", 10, _gloffset_Color3s },
+ { "glColor3sv", 10, _gloffset_Color3sv },
+ { "glColor3ub", 10, _gloffset_Color3ub },
+ { "glColor3ubv", 10, _gloffset_Color3ubv },
+ { "glColor3ui", 10, _gloffset_Color3ui },
+ { "glColor3uiv", 10, _gloffset_Color3uiv },
+ { "glColor3us", 10, _gloffset_Color3us },
+ { "glColor3usv", 10, _gloffset_Color3usv },
+ { "glColor4b", 10, _gloffset_Color4b },
+ { "glColor4bv", 10, _gloffset_Color4bv },
+ { "glColor4d", 10, _gloffset_Color4d },
+ { "glColor4dv", 10, _gloffset_Color4dv },
+ { "glColor4f", 10, _gloffset_Color4f },
+ { "glColor4fv", 10, _gloffset_Color4fv },
+ { "glColor4i", 10, _gloffset_Color4i },
+ { "glColor4iv", 10, _gloffset_Color4iv },
+ { "glColor4s", 10, _gloffset_Color4s },
+ { "glColor4sv", 10, _gloffset_Color4sv },
+ { "glColor4ub", 10, _gloffset_Color4ub },
+ { "glColor4ubv", 10, _gloffset_Color4ubv },
+ { "glColor4ui", 10, _gloffset_Color4ui },
+ { "glColor4uiv", 10, _gloffset_Color4uiv },
+ { "glColor4us", 10, _gloffset_Color4us },
+ { "glColor4usv", 10, _gloffset_Color4usv },
+ { "glEdgeFlag", 10, _gloffset_EdgeFlag },
+ { "glEdgeFlagv", 10, _gloffset_EdgeFlagv },
+ { "glEnd", 10, _gloffset_End },
+ { "glIndexd", 10, _gloffset_Indexd },
+ { "glIndexdv", 10, _gloffset_Indexdv },
+ { "glIndexf", 10, _gloffset_Indexf },
+ { "glIndexfv", 10, _gloffset_Indexfv },
+ { "glIndexi", 10, _gloffset_Indexi },
+ { "glIndexiv", 10, _gloffset_Indexiv },
+ { "glIndexs", 10, _gloffset_Indexs },
+ { "glIndexsv", 10, _gloffset_Indexsv },
+ { "glNormal3b", 10, _gloffset_Normal3b },
+ { "glNormal3bv", 10, _gloffset_Normal3bv },
+ { "glNormal3d", 10, _gloffset_Normal3d },
+ { "glNormal3dv", 10, _gloffset_Normal3dv },
+ { "glNormal3f", 10, _gloffset_Normal3f },
+ { "glNormal3fv", 10, _gloffset_Normal3fv },
+ { "glNormal3i", 10, _gloffset_Normal3i },
+ { "glNormal3iv", 10, _gloffset_Normal3iv },
+ { "glNormal3s", 10, _gloffset_Normal3s },
+ { "glNormal3sv", 10, _gloffset_Normal3sv },
+ { "glRasterPos2d", 10, _gloffset_RasterPos2d },
+ { "glRasterPos2dv", 10, _gloffset_RasterPos2dv },
+ { "glRasterPos2f", 10, _gloffset_RasterPos2f },
+ { "glRasterPos2fv", 10, _gloffset_RasterPos2fv },
+ { "glRasterPos2i", 10, _gloffset_RasterPos2i },
+ { "glRasterPos2iv", 10, _gloffset_RasterPos2iv },
+ { "glRasterPos2s", 10, _gloffset_RasterPos2s },
+ { "glRasterPos2sv", 10, _gloffset_RasterPos2sv },
+ { "glRasterPos3d", 10, _gloffset_RasterPos3d },
+ { "glRasterPos3dv", 10, _gloffset_RasterPos3dv },
+ { "glRasterPos3f", 10, _gloffset_RasterPos3f },
+ { "glRasterPos3fv", 10, _gloffset_RasterPos3fv },
+ { "glRasterPos3i", 10, _gloffset_RasterPos3i },
+ { "glRasterPos3iv", 10, _gloffset_RasterPos3iv },
+ { "glRasterPos3s", 10, _gloffset_RasterPos3s },
+ { "glRasterPos3sv", 10, _gloffset_RasterPos3sv },
+ { "glRasterPos4d", 10, _gloffset_RasterPos4d },
+ { "glRasterPos4dv", 10, _gloffset_RasterPos4dv },
+ { "glRasterPos4f", 10, _gloffset_RasterPos4f },
+ { "glRasterPos4fv", 10, _gloffset_RasterPos4fv },
+ { "glRasterPos4i", 10, _gloffset_RasterPos4i },
+ { "glRasterPos4iv", 10, _gloffset_RasterPos4iv },
+ { "glRasterPos4s", 10, _gloffset_RasterPos4s },
+ { "glRasterPos4sv", 10, _gloffset_RasterPos4sv },
+ { "glRectd", 10, _gloffset_Rectd },
+ { "glRectdv", 10, _gloffset_Rectdv },
+ { "glRectf", 10, _gloffset_Rectf },
+ { "glRectfv", 10, _gloffset_Rectfv },
+ { "glRecti", 10, _gloffset_Recti },
+ { "glRectiv", 10, _gloffset_Rectiv },
+ { "glRects", 10, _gloffset_Rects },
+ { "glRectsv", 10, _gloffset_Rectsv },
+ { "glTexCoord1d", 10, _gloffset_TexCoord1d },
+ { "glTexCoord1dv", 10, _gloffset_TexCoord1dv },
+ { "glTexCoord1f", 10, _gloffset_TexCoord1f },
+ { "glTexCoord1fv", 10, _gloffset_TexCoord1fv },
+ { "glTexCoord1i", 10, _gloffset_TexCoord1i },
+ { "glTexCoord1iv", 10, _gloffset_TexCoord1iv },
+ { "glTexCoord1s", 10, _gloffset_TexCoord1s },
+ { "glTexCoord1sv", 10, _gloffset_TexCoord1sv },
+ { "glTexCoord2d", 10, _gloffset_TexCoord2d },
+ { "glTexCoord2dv", 10, _gloffset_TexCoord2dv },
+ { "glTexCoord2f", 10, _gloffset_TexCoord2f },
+ { "glTexCoord2fv", 10, _gloffset_TexCoord2fv },
+ { "glTexCoord2i", 10, _gloffset_TexCoord2i },
+ { "glTexCoord2iv", 10, _gloffset_TexCoord2iv },
+ { "glTexCoord2s", 10, _gloffset_TexCoord2s },
+ { "glTexCoord2sv", 10, _gloffset_TexCoord2sv },
+ { "glTexCoord3d", 10, _gloffset_TexCoord3d },
+ { "glTexCoord3dv", 10, _gloffset_TexCoord3dv },
+ { "glTexCoord3f", 10, _gloffset_TexCoord3f },
+ { "glTexCoord3fv", 10, _gloffset_TexCoord3fv },
+ { "glTexCoord3i", 10, _gloffset_TexCoord3i },
+ { "glTexCoord3iv", 10, _gloffset_TexCoord3iv },
+ { "glTexCoord3s", 10, _gloffset_TexCoord3s },
+ { "glTexCoord3sv", 10, _gloffset_TexCoord3sv },
+ { "glTexCoord4d", 10, _gloffset_TexCoord4d },
+ { "glTexCoord4dv", 10, _gloffset_TexCoord4dv },
+ { "glTexCoord4f", 10, _gloffset_TexCoord4f },
+ { "glTexCoord4fv", 10, _gloffset_TexCoord4fv },
+ { "glTexCoord4i", 10, _gloffset_TexCoord4i },
+ { "glTexCoord4iv", 10, _gloffset_TexCoord4iv },
+ { "glTexCoord4s", 10, _gloffset_TexCoord4s },
+ { "glTexCoord4sv", 10, _gloffset_TexCoord4sv },
+ { "glVertex2d", 10, _gloffset_Vertex2d },
+ { "glVertex2dv", 10, _gloffset_Vertex2dv },
+ { "glVertex2f", 10, _gloffset_Vertex2f },
+ { "glVertex2fv", 10, _gloffset_Vertex2fv },
+ { "glVertex2i", 10, _gloffset_Vertex2i },
+ { "glVertex2iv", 10, _gloffset_Vertex2iv },
+ { "glVertex2s", 10, _gloffset_Vertex2s },
+ { "glVertex2sv", 10, _gloffset_Vertex2sv },
+ { "glVertex3d", 10, _gloffset_Vertex3d },
+ { "glVertex3dv", 10, _gloffset_Vertex3dv },
+ { "glVertex3f", 10, _gloffset_Vertex3f },
+ { "glVertex3fv", 10, _gloffset_Vertex3fv },
+ { "glVertex3i", 10, _gloffset_Vertex3i },
+ { "glVertex3iv", 10, _gloffset_Vertex3iv },
+ { "glVertex3s", 10, _gloffset_Vertex3s },
+ { "glVertex3sv", 10, _gloffset_Vertex3sv },
+ { "glVertex4d", 10, _gloffset_Vertex4d },
+ { "glVertex4dv", 10, _gloffset_Vertex4dv },
+ { "glVertex4f", 10, _gloffset_Vertex4f },
+ { "glVertex4fv", 10, _gloffset_Vertex4fv },
+ { "glVertex4i", 10, _gloffset_Vertex4i },
+ { "glVertex4iv", 10, _gloffset_Vertex4iv },
+ { "glVertex4s", 10, _gloffset_Vertex4s },
+ { "glVertex4sv", 10, _gloffset_Vertex4sv },
+ { "glClipPlane", 10, _gloffset_ClipPlane },
+ { "glColorMaterial", 10, _gloffset_ColorMaterial },
+ { "glFogf", 10, _gloffset_Fogf },
+ { "glFogfv", 10, _gloffset_Fogfv },
+ { "glFogi", 10, _gloffset_Fogi },
+ { "glFogiv", 10, _gloffset_Fogiv },
+ { "glLightf", 10, _gloffset_Lightf },
+ { "glLightfv", 10, _gloffset_Lightfv },
+ { "glLighti", 10, _gloffset_Lighti },
+ { "glLightiv", 10, _gloffset_Lightiv },
+ { "glLightModelf", 10, _gloffset_LightModelf },
+ { "glLightModelfv", 10, _gloffset_LightModelfv },
+ { "glLightModeli", 10, _gloffset_LightModeli },
+ { "glLightModeliv", 10, _gloffset_LightModeliv },
+ { "glLineStipple", 10, _gloffset_LineStipple },
+ { "glMaterialf", 10, _gloffset_Materialf },
+ { "glMaterialfv", 10, _gloffset_Materialfv },
+ { "glMateriali", 10, _gloffset_Materiali },
+ { "glMaterialiv", 10, _gloffset_Materialiv },
+ { "glPolygonStipple", 10, _gloffset_PolygonStipple },
+ { "glShadeModel", 10, _gloffset_ShadeModel },
+ { "glTexEnvf", 10, _gloffset_TexEnvf },
+ { "glTexEnvfv", 10, _gloffset_TexEnvfv },
+ { "glTexEnvi", 10, _gloffset_TexEnvi },
+ { "glTexEnviv", 10, _gloffset_TexEnviv },
+ { "glTexGend", 10, _gloffset_TexGend },
+ { "glTexGendv", 10, _gloffset_TexGendv },
+ { "glTexGenf", 10, _gloffset_TexGenf },
+ { "glTexGenfv", 10, _gloffset_TexGenfv },
+ { "glTexGeni", 10, _gloffset_TexGeni },
+ { "glTexGeniv", 10, _gloffset_TexGeniv },
+ { "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer },
+ { "glSelectBuffer", 10, _gloffset_SelectBuffer },
+ { "glRenderMode", 10, _gloffset_RenderMode },
+ { "glInitNames", 10, _gloffset_InitNames },
+ { "glLoadName", 10, _gloffset_LoadName },
+ { "glPassThrough", 10, _gloffset_PassThrough },
+ { "glPopName", 10, _gloffset_PopName },
+ { "glPushName", 10, _gloffset_PushName },
+ { "glClearAccum", 10, _gloffset_ClearAccum },
+ { "glClearIndex", 10, _gloffset_ClearIndex },
+ { "glIndexMask", 10, _gloffset_IndexMask },
+ { "glAccum", 10, _gloffset_Accum },
+ { "glPopAttrib", 10, _gloffset_PopAttrib },
+ { "glPushAttrib", 10, _gloffset_PushAttrib },
+ { "glMap1d", 10, _gloffset_Map1d },
+ { "glMap1f", 10, _gloffset_Map1f },
+ { "glMap2d", 10, _gloffset_Map2d },
+ { "glMap2f", 10, _gloffset_Map2f },
+ { "glMapGrid1d", 10, _gloffset_MapGrid1d },
+ { "glMapGrid1f", 10, _gloffset_MapGrid1f },
+ { "glMapGrid2d", 10, _gloffset_MapGrid2d },
+ { "glMapGrid2f", 10, _gloffset_MapGrid2f },
+ { "glEvalCoord1d", 10, _gloffset_EvalCoord1d },
+ { "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv },
+ { "glEvalCoord1f", 10, _gloffset_EvalCoord1f },
+ { "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv },
+ { "glEvalCoord2d", 10, _gloffset_EvalCoord2d },
+ { "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv },
+ { "glEvalCoord2f", 10, _gloffset_EvalCoord2f },
+ { "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv },
+ { "glEvalMesh1", 10, _gloffset_EvalMesh1 },
+ { "glEvalPoint1", 10, _gloffset_EvalPoint1 },
+ { "glEvalMesh2", 10, _gloffset_EvalMesh2 },
+ { "glEvalPoint2", 10, _gloffset_EvalPoint2 },
+ { "glAlphaFunc", 10, _gloffset_AlphaFunc },
+ { "glPixelZoom", 10, _gloffset_PixelZoom },
+ { "glPixelTransferf", 10, _gloffset_PixelTransferf },
+ { "glPixelTransferi", 10, _gloffset_PixelTransferi },
+ { "glPixelMapfv", 10, _gloffset_PixelMapfv },
+ { "glPixelMapuiv", 10, _gloffset_PixelMapuiv },
+ { "glPixelMapusv", 10, _gloffset_PixelMapusv },
+ { "glCopyPixels", 10, _gloffset_CopyPixels },
+ { "glDrawPixels", 10, _gloffset_DrawPixels },
+ { "glGetClipPlane", 10, _gloffset_GetClipPlane },
+ { "glGetLightfv", 10, _gloffset_GetLightfv },
+ { "glGetLightiv", 10, _gloffset_GetLightiv },
+ { "glGetMapdv", 10, _gloffset_GetMapdv },
+ { "glGetMapfv", 10, _gloffset_GetMapfv },
+ { "glGetMapiv", 10, _gloffset_GetMapiv },
+ { "glGetMaterialfv", 10, _gloffset_GetMaterialfv },
+ { "glGetMaterialiv", 10, _gloffset_GetMaterialiv },
+ { "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv },
+ { "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv },
+ { "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv },
+ { "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple },
+ { "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv },
+ { "glGetTexEnviv", 10, _gloffset_GetTexEnviv },
+ { "glGetTexGendv", 10, _gloffset_GetTexGendv },
+ { "glGetTexGenfv", 10, _gloffset_GetTexGenfv },
+ { "glGetTexGeniv", 10, _gloffset_GetTexGeniv },
+ { "glIsList", 10, _gloffset_IsList },
+ { "glFrustum", 10, _gloffset_Frustum },
+ { "glLoadIdentity", 10, _gloffset_LoadIdentity },
+ { "glLoadMatrixf", 10, _gloffset_LoadMatrixf },
+ { "glLoadMatrixd", 10, _gloffset_LoadMatrixd },
+ { "glMatrixMode", 10, _gloffset_MatrixMode },
+ { "glMultMatrixf", 10, _gloffset_MultMatrixf },
+ { "glMultMatrixd", 10, _gloffset_MultMatrixd },
+ { "glOrtho", 10, _gloffset_Ortho },
+ { "glPopMatrix", 10, _gloffset_PopMatrix },
+ { "glPushMatrix", 10, _gloffset_PushMatrix },
+ { "glRotated", 10, _gloffset_Rotated },
+ { "glRotatef", 10, _gloffset_Rotatef },
+ { "glScaled", 10, _gloffset_Scaled },
+ { "glScalef", 10, _gloffset_Scalef },
+ { "glTranslated", 10, _gloffset_Translated },
+ { "glTranslatef", 10, _gloffset_Translatef },
+ { "glArrayElement", 10, _gloffset_ArrayElement },
+ { "glColorPointer", 10, _gloffset_ColorPointer },
+ { "glDisableClientState", 10, _gloffset_DisableClientState },
+ { "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer },
+ { "glEnableClientState", 10, _gloffset_EnableClientState },
+ { "glIndexPointer", 10, _gloffset_IndexPointer },
+ { "glInterleavedArrays", 10, _gloffset_InterleavedArrays },
+ { "glNormalPointer", 10, _gloffset_NormalPointer },
+ { "glTexCoordPointer", 10, _gloffset_TexCoordPointer },
+ { "glVertexPointer", 10, _gloffset_VertexPointer },
+ { "glAreTexturesResident", 10, _gloffset_AreTexturesResident },
+ { "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures },
+ { "glIndexub", 10, _gloffset_Indexub },
+ { "glIndexubv", 10, _gloffset_Indexubv },
+ { "glPopClientAttrib", 10, _gloffset_PopClientAttrib },
+ { "glPushClientAttrib", 10, _gloffset_PushClientAttrib },
+ { "glColorTable", 10, _gloffset_ColorTable },
+ { "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv },
+ { "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv },
+ { "glCopyColorTable", 10, _gloffset_CopyColorTable },
+ { "glGetColorTable", 10, _gloffset_GetColorTable },
+ { "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv },
+ { "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv },
+ { "glColorSubTable", 10, _gloffset_ColorSubTable },
+ { "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable },
+ { "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D },
+ { "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D },
+ { "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf },
+ { "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv },
+ { "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri },
+ { "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv },
+ { "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D },
+ { "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D },
+ { "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter },
+ { "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv },
+ { "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv },
+ { "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter },
+ { "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D },
+ { "glGetHistogram", 10, _gloffset_GetHistogram },
+ { "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv },
+ { "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv },
+ { "glGetMinmax", 10, _gloffset_GetMinmax },
+ { "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv },
+ { "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv },
+ { "glHistogram", 10, _gloffset_Histogram },
+ { "glMinmax", 10, _gloffset_Minmax },
+ { "glResetHistogram", 10, _gloffset_ResetHistogram },
+ { "glResetMinmax", 10, _gloffset_ResetMinmax },
+ { "glClientActiveTexture", 10, _gloffset_ClientActiveTexture },
+ { "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d },
+ { "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv },
+ { "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i },
+ { "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv },
+ { "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s },
+ { "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv },
+ { "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d },
+ { "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv },
+ { "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i },
+ { "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv },
+ { "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s },
+ { "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv },
+ { "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d },
+ { "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv },
+ { "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i },
+ { "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv },
+ { "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s },
+ { "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv },
+ { "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d },
+ { "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv },
+ { "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i },
+ { "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv },
+ { "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s },
+ { "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv },
+ { "glLoadTransposeMatrixf", 10, -1 },
+ { "glLoadTransposeMatrixd", 10, -1 },
+ { "glMultTransposeMatrixf", 10, -1 },
+ { "glMultTransposeMatrixd", 10, -1 },
+ { "glFogCoordf", 10, -1 },
+ { "glFogCoordfv", 10, -1 },
+ { "glFogCoordd", 10, -1 },
+ { "glFogCoorddv", 10, -1 },
+ { "glFogCoordPointer", 10, -1 },
+ { "glSecondaryColor3b", 10, -1 },
+ { "glSecondaryColor3bv", 10, -1 },
+ { "glSecondaryColor3d", 10, -1 },
+ { "glSecondaryColor3dv", 10, -1 },
+ { "glSecondaryColor3f", 10, -1 },
+ { "glSecondaryColor3fv", 10, -1 },
+ { "glSecondaryColor3i", 10, -1 },
+ { "glSecondaryColor3iv", 10, -1 },
+ { "glSecondaryColor3s", 10, -1 },
+ { "glSecondaryColor3sv", 10, -1 },
+ { "glSecondaryColor3ub", 10, -1 },
+ { "glSecondaryColor3ubv", 10, -1 },
+ { "glSecondaryColor3ui", 10, -1 },
+ { "glSecondaryColor3uiv", 10, -1 },
+ { "glSecondaryColor3us", 10, -1 },
+ { "glSecondaryColor3usv", 10, -1 },
+ { "glSecondaryColorPointer", 10, -1 },
+ { "glWindowPos2d", 10, -1 },
+ { "glWindowPos2dv", 10, -1 },
+ { "glWindowPos2f", 10, -1 },
+ { "glWindowPos2fv", 10, -1 },
+ { "glWindowPos2i", 10, -1 },
+ { "glWindowPos2iv", 10, -1 },
+ { "glWindowPos2s", 10, -1 },
+ { "glWindowPos2sv", 10, -1 },
+ { "glWindowPos3d", 10, -1 },
+ { "glWindowPos3dv", 10, -1 },
+ { "glWindowPos3f", 10, -1 },
+ { "glWindowPos3fv", 10, -1 },
+ { "glWindowPos3i", 10, -1 },
+ { "glWindowPos3iv", 10, -1 },
+ { "glWindowPos3s", 10, -1 },
+ { "glWindowPos3sv", 10, -1 },
+ { "glProgramStringARB", 10, -1 },
+ { "glProgramEnvParameter4dARB", 10, -1 },
+ { "glProgramEnvParameter4dvARB", 10, -1 },
+ { "glProgramEnvParameter4fARB", 10, -1 },
+ { "glProgramEnvParameter4fvARB", 10, -1 },
+ { "glProgramLocalParameter4dARB", 10, -1 },
+ { "glProgramLocalParameter4dvARB", 10, -1 },
+ { "glProgramLocalParameter4fARB", 10, -1 },
+ { "glProgramLocalParameter4fvARB", 10, -1 },
+ { "glGetProgramEnvParameterdvARB", 10, -1 },
+ { "glGetProgramEnvParameterfvARB", 10, -1 },
+ { "glGetProgramLocalParameterdvARB", 10, -1 },
+ { "glGetProgramLocalParameterfvARB", 10, -1 },
+ { "glGetProgramivARB", 10, -1 },
+ { "glGetProgramStringARB", 10, -1 },
+ { "glPolygonOffsetEXT", 10, -1 },
+ { "glColorPointerEXT", 10, -1 },
+ { "glEdgeFlagPointerEXT", 10, -1 },
+ { "glIndexPointerEXT", 10, -1 },
+ { "glNormalPointerEXT", 10, -1 },
+ { "glTexCoordPointerEXT", 10, -1 },
+ { "glVertexPointerEXT", 10, -1 },
+ { "glLockArraysEXT", 10, -1 },
+ { "glUnlockArraysEXT", 10, -1 },
+ { "glWindowPos4dMESA", 10, -1 },
+ { "glWindowPos4dvMESA", 10, -1 },
+ { "glWindowPos4fMESA", 10, -1 },
+ { "glWindowPos4fvMESA", 10, -1 },
+ { "glWindowPos4iMESA", 10, -1 },
+ { "glWindowPos4ivMESA", 10, -1 },
+ { "glWindowPos4sMESA", 10, -1 },
+ { "glWindowPos4svMESA", 10, -1 },
+ { "glBindProgramNV", 10, -1 },
+ { "glDeleteProgramsNV", 10, -1 },
+ { "glGenProgramsNV", 10, -1 },
+ { "glIsProgramNV", 10, -1 },
+ { "glVertexAttrib1sNV", 10, -1 },
+ { "glVertexAttrib1svNV", 10, -1 },
+ { "glVertexAttrib2sNV", 10, -1 },
+ { "glVertexAttrib2svNV", 10, -1 },
+ { "glVertexAttrib3sNV", 10, -1 },
+ { "glVertexAttrib3svNV", 10, -1 },
+ { "glVertexAttrib4sNV", 10, -1 },
+ { "glVertexAttrib4svNV", 10, -1 },
+ { "glVertexAttrib1fNV", 10, -1 },
+ { "glVertexAttrib1fvNV", 10, -1 },
+ { "glVertexAttrib2fNV", 10, -1 },
+ { "glVertexAttrib2fvNV", 10, -1 },
+ { "glVertexAttrib3fNV", 10, -1 },
+ { "glVertexAttrib3fvNV", 10, -1 },
+ { "glVertexAttrib4fNV", 10, -1 },
+ { "glVertexAttrib4fvNV", 10, -1 },
+ { "glVertexAttrib1dNV", 10, -1 },
+ { "glVertexAttrib1dvNV", 10, -1 },
+ { "glVertexAttrib2dNV", 10, -1 },
+ { "glVertexAttrib2dvNV", 10, -1 },
+ { "glVertexAttrib3dNV", 10, -1 },
+ { "glVertexAttrib3dvNV", 10, -1 },
+ { "glVertexAttrib4dNV", 10, -1 },
+ { "glVertexAttrib4dvNV", 10, -1 },
+ { "glVertexAttrib4ubNV", 10, -1 },
+ { "glVertexAttrib4ubvNV", 10, -1 },
+ { "glVertexAttribs1svNV", 10, -1 },
+ { "glVertexAttribs2svNV", 10, -1 },
+ { "glVertexAttribs3svNV", 10, -1 },
+ { "glVertexAttribs4svNV", 10, -1 },
+ { "glVertexAttribs1fvNV", 10, -1 },
+ { "glVertexAttribs2fvNV", 10, -1 },
+ { "glVertexAttribs3fvNV", 10, -1 },
+ { "glVertexAttribs4fvNV", 10, -1 },
+ { "glVertexAttribs1dvNV", 10, -1 },
+ { "glVertexAttribs2dvNV", 10, -1 },
+ { "glVertexAttribs3dvNV", 10, -1 },
+ { "glVertexAttribs4dvNV", 10, -1 },
+ { "glVertexAttribs4ubvNV", 10, -1 },
+ { "glGenFragmentShadersATI", 10, -1 },
+ { "glBindFragmentShaderATI", 10, -1 },
+ { "glDeleteFragmentShaderATI", 10, -1 },
+ { "glBeginFragmentShaderATI", 10, -1 },
+ { "glEndFragmentShaderATI", 10, -1 },
+ { "glPassTexCoordATI", 10, -1 },
+ { "glSampleMapATI", 10, -1 },
+ { "glColorFragmentOp1ATI", 10, -1 },
+ { "glColorFragmentOp2ATI", 10, -1 },
+ { "glColorFragmentOp3ATI", 10, -1 },
+ { "glAlphaFragmentOp1ATI", 10, -1 },
+ { "glAlphaFragmentOp2ATI", 10, -1 },
+ { "glAlphaFragmentOp3ATI", 10, -1 },
+ { "glSetFragmentShaderConstantATI", 10, -1 },
+ { "glActiveStencilFaceEXT", 10, -1 },
+ { "glStencilFuncSeparateATI", 10, -1 },
+ { "glProgramEnvParameters4fvEXT", 10, -1 },
+ { "glProgramLocalParameters4fvEXT", 10, -1 },
+ { "glPrimitiveRestartNV", 10, -1 },
+
+ { NULL, 0, -1 }
+};
+
const struct function gl_core_functions_possible[] = {
/* GL 3.1 */
{ "glTexBuffer", 31, -1 },
--
2.1.0
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