[Mesa-dev] [PATCH 03/20] t_dd_dmatmp: Disallow flat shading when rendering quad strips via tri strips
Ville Syrjälä
ville.syrjala at linux.intel.com
Thu May 21 10:27:42 PDT 2015
On Fri, May 15, 2015 at 12:08:33PM -0700, Ian Romanick wrote:
> On 03/23/2015 05:47 AM, ville.syrjala at linux.intel.com wrote:
> > From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> >
> > When rendering quad strips via tri strips we can't get the provoking
> > vertex right, so disallow flat shading.
>
> Same comments as for patch 2.
I'm not sure about piglit, but there's bunch of stuff in mesa-demos
that hit this stuff.
To clarify a bit, this series does fix the piglit provoking vertex
test on 855, but I'm unsure which patches precisely are the key to
that since a lot of them try to fix various provoking vertex issues.
I was too lazy to reverse bisect my own patches.
>
> > Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > ---
> > src/mesa/tnl_dd/t_dd_dmatmp.h | 4 ++--
> > 1 file changed, 2 insertions(+), 2 deletions(-)
> >
> > diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
> > index 3ed4a98..f56b0aa 100644
> > --- a/src/mesa/tnl_dd/t_dd_dmatmp.h
> > +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
> > @@ -447,7 +447,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
> >
> > FLUSH();
> > }
> > - else if (HAVE_TRI_STRIPS) {
> > + else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH) {
> > LOCAL_VARS;
> > int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
> > int currentsz;
> > @@ -1124,7 +1124,7 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
> > } else if (HAVE_QUAD_STRIPS) {
> > ok = GL_TRUE;
> > } else {
> > - ok = HAVE_TRI_STRIPS;
> > + ok = (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH);
> > }
> > break;
> > case GL_QUADS:
> >
--
Ville Syrjälä
Intel OTC
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