[Mesa-dev] [v3 PATCH 08/10] i965: ensure execution of fragment shader when fragment shader has atomic buffer access
kevin.rogovin at intel.com
kevin.rogovin at intel.com
Thu May 21 14:30:55 PDT 2015
From: Kevin Rogovin <kevin.rogovin at intel.com>
Ensure that the GPU spawns the fragment shader thread for those
fragment shaders with atomic buffer access.
v1 -> v2
No change.
v2 -> v3
Use utility function _mesa_active_fragment_shader_has_atomic_ops().
Reviewed-by: Tapani Pälli <tapani.palli at intel.com> (v1)
Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
---
src/mesa/drivers/dri/i965/gen7_wm_state.c | 4 ++++
src/mesa/drivers/dri/i965/gen8_ps_state.c | 3 +++
2 files changed, 7 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
index 1c47076..63092cf 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
@@ -77,6 +77,10 @@ upload_wm_state(struct brw_context *brw)
dw1 |= GEN7_WM_KILL_ENABLE;
}
+ if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ) {
+ dw1 |= GEN7_WM_DISPATCH_ENABLE;
+ }
+
/* _NEW_BUFFERS | _NEW_COLOR */
if (brw_color_buffer_write_enabled(brw) || writes_depth ||
dw1 & GEN7_WM_KILL_ENABLE) {
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index 85ad3b6..3dee8b6 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -58,6 +58,9 @@ gen8_upload_ps_extra(struct brw_context *brw,
if (prog_data->uses_omask)
dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
+ if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) )
+ dw1 |= GEN8_PSX_SHADER_HAS_UAV;
+
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
OUT_BATCH(dw1);
--
1.9.1
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