[Mesa-dev] [PATCH 5/5] tgsi/ureg: enable creating tessellation shaders with ureg_create_shader
Marek Olšák
maraeo at gmail.com
Sun May 24 02:47:54 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/tgsi/tgsi_ureg.c | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index 7a8bf54..037d31a 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -1667,10 +1667,20 @@ void *ureg_create_shader( struct ureg_program *ureg,
else
memset(&state.stream_output, 0, sizeof(state.stream_output));
- if (ureg->processor == TGSI_PROCESSOR_VERTEX)
- return pipe->create_vs_state( pipe, &state );
- else
- return pipe->create_fs_state( pipe, &state );
+ switch (ureg->processor) {
+ case TGSI_PROCESSOR_VERTEX:
+ return pipe->create_vs_state(pipe, &state);
+ case TGSI_PROCESSOR_TESS_CTRL:
+ return pipe->create_tcs_state(pipe, &state);
+ case TGSI_PROCESSOR_TESS_EVAL:
+ return pipe->create_tes_state(pipe, &state);
+ case TGSI_PROCESSOR_GEOMETRY:
+ return pipe->create_gs_state(pipe, &state);
+ case TGSI_PROCESSOR_FRAGMENT:
+ return pipe->create_fs_state(pipe, &state);
+ default:
+ return NULL;
+ }
}
--
2.1.0
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