[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support

Timothy Arceri t_arceri at yahoo.com.au
Sun May 24 15:34:53 PDT 2015


On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote:
> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
> ---
>  src/glsl/ast_to_hir.cpp             |  14 +++++
>  src/glsl/builtin_variables.cpp      |  13 +++-
>  src/glsl/glcpp/glcpp-parse.y        |   3 +
>  src/glsl/glsl_parser_extras.cpp     |   1 +
>  src/glsl/glsl_parser_extras.h       |   3 +
>  src/glsl/link_varyings.cpp          |   2 +-
>  src/glsl/linker.cpp                 | 121 +++++++++++++++++++++++++-----------
>  src/glsl/standalone_scaffolding.cpp |   1 +
>  src/glsl/tests/varyings_test.cpp    |  27 ++++++++
>  9 files changed, 145 insertions(+), 40 deletions(-)
> 
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 8aebb13..4db2b2e 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -1045,6 +1045,20 @@ check_builtin_array_max_size(const char *name, unsigned size,
>        _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
>                         "be larger than gl_MaxClipDistances (%u)",
>                         state->Const.MaxClipPlanes);
> +   } else if (strcmp("gl_CullDistance", name) == 0
> +              && size > state->Const.MaxClipPlanes) {
> +      /* From the ARB_cull_distance spec:
> +       *
> +       *   "The gl_CullDistance array is predeclared as unsized and
> +       *    must be sized by the shader either redeclaring it with
> +       *    a size or indexing it only with integral constant
> +       *    expressions. The size determines the number and set of
> +       *    enabled cull distances and can be at most
> +       *    gl_MaxCullDistances."
> +       */
> +      _mesa_glsl_error(&loc, state, "`gl_CullDistance' array size cannot "
> +                       "be larger than gl_MaxCullDistances (%u)",
> +                       state->Const.MaxClipPlanes);
>     }
>  }
>  
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 6806aa1..78c8db2 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -298,7 +298,7 @@ public:
>     const glsl_type *construct_interface_instance() const;
>  
>  private:
> -   glsl_struct_field fields[10];
> +   glsl_struct_field fields[11];
>     unsigned num_fields;
>  };
>  
> @@ -600,6 +600,12 @@ builtin_variable_generator::generate_constants()
>        add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
>     }
>  
> +   if (state->is_version(450, 0) || state->ARB_cull_distance_enable) {
> +      add_const("gl_MaxCullDistances", state->Const.MaxClipPlanes);
> +      add_const("gl_MaxCombinedClipAndCullDistances",
> +                state->Const.MaxClipPlanes);
> +   }
> +
>     if (state->is_version(150, 0)) {
>        add_const("gl_MaxVertexOutputComponents",
>                  state->Const.MaxVertexOutputComponents);
> @@ -1029,6 +1035,11 @@ builtin_variable_generator::generate_varyings()
>                     "gl_ClipDistance");
>     }
>  
> +   if (state->is_version(450, 0) || state->ARB_cull_distance_enable) {
> +       ADD_VARYING(VARYING_SLOT_CULL_DIST0, array(float_t, 0),
> +                   "gl_CullDistance");
> +   }
> +
>     if (compatibility) {
>        ADD_VARYING(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord");
>        ADD_VARYING(VARYING_SLOT_FOGC, float_t, "gl_FogFragCoord");
> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> index a11b6b2..536c17f 100644
> --- a/src/glsl/glcpp/glcpp-parse.y
> +++ b/src/glsl/glcpp/glcpp-parse.y
> @@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>  
>                if (extensions->ARB_shader_precision)
>                   add_builtin_define(parser, "GL_ARB_shader_precision", 1);
> +
> +          if (extensions->ARB_cull_distance)
> +	         add_builtin_define(parser, "GL_ARB_cull_distance", 1);
>  	   }
>  	}
>  
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 046d5d7..d1cd8ff 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -554,6 +554,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(ARB_arrays_of_arrays,           true,  false,     ARB_arrays_of_arrays),
>     EXT(ARB_compute_shader,             true,  false,     ARB_compute_shader),
>     EXT(ARB_conservative_depth,         true,  false,     ARB_conservative_depth),
> +   EXT(ARB_cull_distance,              true,  false,     ARB_cull_distance),
>     EXT(ARB_derivative_control,         true,  false,     ARB_derivative_control),
>     EXT(ARB_draw_buffers,               true,  false,     dummy_true),
>     EXT(ARB_draw_instanced,             true,  false,     ARB_draw_instanced),
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 9a0c24e..8572905 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -378,6 +378,7 @@ struct _mesa_glsl_parse_state {
>  
>        /* ARB_viewport_array */
>        unsigned MaxViewports;
> +
>     } Const;
>  
>     /**
> @@ -430,6 +431,8 @@ struct _mesa_glsl_parse_state {
>     bool ARB_compute_shader_warn;
>     bool ARB_conservative_depth_enable;
>     bool ARB_conservative_depth_warn;
> +   bool ARB_cull_distance_enable;
> +   bool ARB_cull_distance_warn;
>     bool ARB_derivative_control_enable;
>     bool ARB_derivative_control_warn;
>     bool ARB_draw_buffers_enable;
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 46f84c6..81c0dac 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -404,7 +404,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
>           this->matched_candidate->type->fields.array->vector_elements;
>        unsigned actual_array_size =
>           (this->is_clip_distance_mesa || this->is_cull_distance_mesa) ?
> -         prog->LastClipDistanceArraySize :
> +         prog->LastClipCullDistanceArraySize :
>           this->matched_candidate->type->array_size();
>  
>        if (this->is_subscripted) {
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index e616520..8bb1a5c 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -474,49 +474,94 @@ link_invalidate_variable_locations(exec_list *ir)
>  }
>  
> 
> +
>  /**
> - * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
> + * Set UsesClipCullDistance and ClipCullDistanceArraySize based on the given
> + * shader.
>   *
> - * Also check for errors based on incorrect usage of gl_ClipVertex and
> - * gl_ClipDistance.
> + * Also check for errors based on incorrect usage of gl_ClipVertex,
> + * gl_ClipDistance and gl_CullDistance.
> + *
> + * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance
> + * exceed the maximum size defined by gl_MaxCombinedClipAndCullDistances.
>   *
>   * Return false if an error was reported.
>   */
>  static void
> -analyze_clip_usage(struct gl_shader_program *prog,
> -                   struct gl_shader *shader, GLboolean *UsesClipDistance,
> -                   GLuint *ClipDistanceArraySize)
> +analyze_clip_cull_usage(struct gl_shader_program *prog,
> +                        struct gl_shader *shader,
> +                        struct gl_context *ctx,
> +                        GLboolean *UsesClipCullDistance,
> +                        GLuint *ClipCullDistanceArraySize)
>  {
> -   *ClipDistanceArraySize = 0;
> +   *ClipCullDistanceArraySize = 0;
>  
> -   if (!prog->IsES && prog->Version >= 130) {
> -      /* From section 7.1 (Vertex Shader Special Variables) of the
> -       * GLSL 1.30 spec:
> -       *
> -       *   "It is an error for a shader to statically write both
> -       *   gl_ClipVertex and gl_ClipDistance."
> -       *
> -       * This does not apply to GLSL ES shaders, since GLSL ES defines neither
> -       * gl_ClipVertex nor gl_ClipDistance.
> -       */
> +   if (prog->IsES && prog->Version < 130) {
> +      *UsesClipCullDistance = false;
> +   } else {
>        find_assignment_visitor clip_vertex("gl_ClipVertex");
>        find_assignment_visitor clip_distance("gl_ClipDistance");
> +      find_assignment_visitor cull_distance("gl_CullDistance");
>  
>        clip_vertex.run(shader->ir);
>        clip_distance.run(shader->ir);
> +      cull_distance.run(shader->ir);
> +
> +      /* From the ARB_cull_distance spec:
> +       *
> +       * It is a compile-time or link-time error for the set of shaders forming
> +       * a program to statically read or write both gl_ClipVertex and either
> +       * gl_ClipDistance or gl_CullDistance.
> +       *
> +       * This does not apply to GLSL ES shaders, since GLSL ES defines neither
> +       * gl_ClipVertex, gl_ClipDistance or gl_CullDistance.
> +       */
>        if (clip_vertex.variable_found() && clip_distance.variable_found()) {
>           linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
>                        "and `gl_ClipDistance'\n",
>                        _mesa_shader_stage_to_string(shader->Stage));
>           return;
>        }
> -      *UsesClipDistance = clip_distance.variable_found();
> +      if (clip_vertex.variable_found() && cull_distance.variable_found()) {
> +         linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
> +                      "and `gl_CullDistance'\n",
> +                      _mesa_shader_stage_to_string(shader->Stage));
> +         return;
> +      }
> +
> +      *UsesClipCullDistance = clip_distance.variable_found() |
> +                              cull_distance.variable_found();
> +
>        ir_variable *clip_distance_var =
>           shader->symbols->get_variable("gl_ClipDistance");
> +      ir_variable *cull_distance_var =
> +         shader->symbols->get_variable("gl_CullDistance");
> +
>        if (clip_distance_var)
> -         *ClipDistanceArraySize = clip_distance_var->type->length;
> -   } else {
> -      *UsesClipDistance = false;
> +         *ClipCullDistanceArraySize = clip_distance_var->type->was_unsized ?
> +               clip_distance_var->type->length  -1 :
> +               clip_distance_var->type->length;
> +
> +      if (cull_distance_var)
> +         *ClipCullDistanceArraySize+= cull_distance_var->type->was_unsized ?
> +               cull_distance_var->type->length -1 :
> +               cull_distance_var->type->length;


How come this needs to be done for former unsized arrays?



> +
> +      /* From the ARB_cull_distance spec:
> +       *
> +       * It is a compile-time or link-time error for the set of shaders forming
> +       * a program to have the sum of the sizes of the gl_ClipDistance and
> +       * gl_CullDistance arrays to be larger than
> +       * gl_MaxCombinedClipAndCullDistances.
> +       */
> +      if (*ClipCullDistanceArraySize > ctx->Const.MaxClipPlanes) {
> +          linker_error(prog, "%s shader: the combined size of "
> +                       "'gl_ClipDistance' and 'gl_CullDistance' size cannot "
> +                       "be larger than "
> +                       "gl_MaxCombinedClipAndCullDistances (%u)",
> +                       _mesa_shader_stage_to_string(shader->Stage),
> +                       ctx->Const.MaxClipPlanes);
> +      }
>     }
>  }
>  
> @@ -524,14 +569,14 @@ analyze_clip_usage(struct gl_shader_program *prog,
>  /**
>   * Verify that a vertex shader executable meets all semantic requirements.
>   *
> - * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
> - * as a side effect.
> + * Also sets prog->Vert.UsesClipCullDistance and
> + * prog->Vert.ClipCullDistanceArraySize as a side effect.
>   *
>   * \param shader  Vertex shader executable to be verified
>   */
>  void
>  validate_vertex_shader_executable(struct gl_shader_program *prog,
> -				  struct gl_shader *shader)
> +				  struct gl_shader *shader, struct gl_context *ctx)
>  {
>     if (shader == NULL)
>        return;
> @@ -578,8 +623,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
>        }
>     }
>  
> -   analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
> -                      &prog->Vert.ClipDistanceArraySize);
> +   analyze_clip_cull_usage(prog, shader, ctx, &prog->Vert.UsesClipCullDistance,
> +                           &prog->Vert.ClipCullDistanceArraySize);
>  }
>  
> 
> @@ -590,7 +635,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
>   */
>  void
>  validate_fragment_shader_executable(struct gl_shader_program *prog,
> -				    struct gl_shader *shader)
> +				    struct gl_shader *shader, struct gl_context *ctx)
>  {
>     if (shader == NULL)
>        return;
> @@ -610,14 +655,14 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
>  /**
>   * Verify that a geometry shader executable meets all semantic requirements
>   *
> - * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
> - * prog->Geom.ClipDistanceArraySize as a side effect.
> + * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipCullDistance, and
> + * prog->Geom.ClipCullDistanceArraySize as a side effect.
>   *
>   * \param shader Geometry shader executable to be verified
>   */
>  void
>  validate_geometry_shader_executable(struct gl_shader_program *prog,
> -				    struct gl_shader *shader)
> +				    struct gl_shader *shader, struct gl_context *ctx)
>  {
>     if (shader == NULL)
>        return;
> @@ -625,8 +670,8 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
>     unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
>     prog->Geom.VerticesIn = num_vertices;
>  
> -   analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
> -                      &prog->Geom.ClipDistanceArraySize);
> +   analyze_clip_cull_usage(prog, shader, ctx, &prog->Geom.UsesClipCullDistance,
> +                           &prog->Geom.ClipCullDistanceArraySize);
>  }
>  
>  /**
> @@ -2834,13 +2879,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>  
>           switch (stage) {
>           case MESA_SHADER_VERTEX:
> -            validate_vertex_shader_executable(prog, sh);
> +            validate_vertex_shader_executable(prog, sh, ctx);
>              break;
>           case MESA_SHADER_GEOMETRY:
> -            validate_geometry_shader_executable(prog, sh);
> +            validate_geometry_shader_executable(prog, sh, ctx);
>              break;
>           case MESA_SHADER_FRAGMENT:
> -            validate_fragment_shader_executable(prog, sh);
> +            validate_fragment_shader_executable(prog, sh, ctx);
>              break;
>           }
>           if (!prog->LinkStatus)
> @@ -2851,11 +2896,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>     }
>  
>     if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
> -      prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
> +      prog->LastClipCullDistanceArraySize = prog->Geom.ClipCullDistanceArraySize;
>     else if (num_shaders[MESA_SHADER_VERTEX] > 0)
> -      prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
> +      prog->LastClipCullDistanceArraySize = prog->Vert.ClipCullDistanceArraySize;
>     else
> -      prog->LastClipDistanceArraySize = 0; /* Not used */
> +      prog->LastClipCullDistanceArraySize = 0; /* Not used */
>  
>     /* Here begins the inter-stage linking phase.  Some initial validation is
>      * performed, then locations are assigned for uniforms, attributes, and
> diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
> index a109c4e..0ac16bb 100644
> --- a/src/glsl/standalone_scaffolding.cpp
> +++ b/src/glsl/standalone_scaffolding.cpp
> @@ -142,6 +142,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
>     ctx->Extensions.ARB_texture_query_lod = true;
>     ctx->Extensions.ARB_uniform_buffer_object = true;
>     ctx->Extensions.ARB_viewport_array = true;
> +   ctx->Extensions.ARB_cull_distance = true;
>  
>     ctx->Extensions.OES_EGL_image_external = true;
>     ctx->Extensions.OES_standard_derivatives = true;
> diff --git a/src/glsl/tests/varyings_test.cpp b/src/glsl/tests/varyings_test.cpp
> index 4573529..7a962c5 100644
> --- a/src/glsl/tests/varyings_test.cpp
> +++ b/src/glsl/tests/varyings_test.cpp
> @@ -202,6 +202,33 @@ TEST_F(link_varyings, gl_ClipDistance)
>     EXPECT_TRUE(is_empty(consumer_interface_inputs));
>  }
>  
> +TEST_F(link_varyings, gl_CullDistance)
> +{
> +   const glsl_type *const array_8_of_float =
> +      glsl_type::get_array_instance(glsl_type::vec(1), 8);
> +
> +   ir_variable *const culldistance =
> +      new(mem_ctx) ir_variable(array_8_of_float,
> +                               "gl_CullDistance",
> +                               ir_var_shader_in);
> +
> +   culldistance->data.explicit_location = true;
> +   culldistance->data.location = VARYING_SLOT_CULL_DIST0;
> +   culldistance->data.explicit_index = 0;
> +
> +   ir.push_tail(culldistance);
> +
> +   ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
> +                                                    &ir,
> +                                                    consumer_inputs,
> +                                                    consumer_interface_inputs,
> +                                                    junk));
> +
> +   EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
> +   EXPECT_TRUE(is_empty(consumer_inputs));
> +   EXPECT_TRUE(is_empty(consumer_interface_inputs));
> +}
> +
>  TEST_F(link_varyings, single_interface_input)
>  {
>     ir_variable *const v =




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