[Mesa-dev] [PATCH 3/3] mesa: move no-change glDepthFunc check earlier
Brian Paul
brianp at vmware.com
Mon May 25 07:41:46 PDT 2015
If the incoming func matches the current state it must be a legal
value so we can do this before the switch statement.
---
src/mesa/main/depth.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 29851ec..bb4591c 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -65,6 +65,9 @@ _mesa_DepthFunc( GLenum func )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+ if (ctx->Depth.Func == func)
+ return;
+
switch (func) {
case GL_LESS: /* (default) pass if incoming z < stored z */
case GL_GEQUAL:
@@ -80,9 +83,6 @@ _mesa_DepthFunc( GLenum func )
return;
}
- if (ctx->Depth.Func == func)
- return;
-
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Func = func;
--
1.9.1
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