[Mesa-dev] [PATCH 1/5] mesa: add const qualifer on _mesa_is_compressed_format()

Brian Paul brianp at vmware.com
Mon May 25 07:57:36 PDT 2015


---
 src/mesa/main/glformats.c | 2 +-
 src/mesa/main/glformats.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 8ced579..6a77c91 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1200,7 +1200,7 @@ _mesa_is_depth_or_stencil_format(GLenum format)
  * \return GL_TRUE if compressed, GL_FALSE if uncompressed
  */
 GLboolean
-_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+_mesa_is_compressed_format(const struct gl_context *ctx, GLenum format)
 {
    switch (format) {
    case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h
index e1ecd64..8881cb7 100644
--- a/src/mesa/main/glformats.h
+++ b/src/mesa/main/glformats.h
@@ -96,7 +96,7 @@ extern GLboolean
 _mesa_is_depth_or_stencil_format(GLenum format);
 
 extern GLboolean
-_mesa_is_compressed_format(struct gl_context *ctx, GLenum format);
+_mesa_is_compressed_format(const struct gl_context *ctx, GLenum format);
 
 extern GLenum
 _mesa_base_format_to_integer_format(GLenum format);
-- 
1.9.1



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