[Mesa-dev] [PATCH 1/5] mesa: add const qualifer on _mesa_is_compressed_format()
Brian Paul
brianp at vmware.com
Mon May 25 07:57:36 PDT 2015
---
src/mesa/main/glformats.c | 2 +-
src/mesa/main/glformats.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 8ced579..6a77c91 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1200,7 +1200,7 @@ _mesa_is_depth_or_stencil_format(GLenum format)
* \return GL_TRUE if compressed, GL_FALSE if uncompressed
*/
GLboolean
-_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+_mesa_is_compressed_format(const struct gl_context *ctx, GLenum format)
{
switch (format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h
index e1ecd64..8881cb7 100644
--- a/src/mesa/main/glformats.h
+++ b/src/mesa/main/glformats.h
@@ -96,7 +96,7 @@ extern GLboolean
_mesa_is_depth_or_stencil_format(GLenum format);
extern GLboolean
-_mesa_is_compressed_format(struct gl_context *ctx, GLenum format);
+_mesa_is_compressed_format(const struct gl_context *ctx, GLenum format);
extern GLenum
_mesa_base_format_to_integer_format(GLenum format);
--
1.9.1
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