[Mesa-dev] [PATCH 02/11] tgsi/scan: get more information about arrays and handle arrays correctly
Roland Scheidegger
sroland at vmware.com
Mon May 25 12:13:26 PDT 2015
Am 24.05.2015 um 13:19 schrieb Marek Olšák:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/gallium/auxiliary/tgsi/tgsi_scan.c | 11 +++++++++--
> src/gallium/auxiliary/tgsi/tgsi_scan.h | 2 ++
> 2 files changed, 11 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
> index d821072..cd7eb9e 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
> @@ -167,13 +167,20 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
> = &parse.FullToken.FullDeclaration;
> const uint file = fulldecl->Declaration.File;
> uint reg;
> - if (fulldecl->Declaration.Array)
> +
> + if (fulldecl->Declaration.Array) {
> + assert(fulldecl->Array.ArrayID < PIPE_MAX_SHADER_ARRAYS);
> + info->array_first[file][fulldecl->Array.ArrayID] = fulldecl->Range.First;
> + info->array_last[file][fulldecl->Array.ArrayID] = fulldecl->Range.Last;
> info->array_max[file] = MAX2(info->array_max[file], fulldecl->Array.ArrayID);
> + }
> +
> for (reg = fulldecl->Range.First;
> reg <= fulldecl->Range.Last;
> reg++) {
> unsigned semName = fulldecl->Semantic.Name;
> - unsigned semIndex = fulldecl->Semantic.Index;
> + unsigned semIndex =
> + fulldecl->Semantic.Index + (reg - fulldecl->Range.First);
>
> /* only first 32 regs will appear in this bitfield */
> info->file_mask[file] |= (1 << reg);
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.h b/src/gallium/auxiliary/tgsi/tgsi_scan.h
> index 0ea0e88..86a14e9 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_scan.h
> +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.h
> @@ -65,6 +65,8 @@ struct tgsi_shader_info
> int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
> int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
>
> + unsigned array_first[TGSI_FILE_COUNT][PIPE_MAX_SHADER_ARRAYS];
> + unsigned array_last[TGSI_FILE_COUNT][PIPE_MAX_SHADER_ARRAYS];
> unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */
>
> uint immediate_count; /**< number of immediates declared */
>
I really wonder if that's generally useful. Even if it is though this
wastes quite a bit of memory (12 tgsi files (most of them can't even
have arrays) * 256 arrays * 4 bytes), 12 kB.
If it's useful, maybe should switch to dynamic allocation with the
ability to grow the list, that way you wouldn't need an array limit.
It would, however, mean there'd need to be a tgsi_destroy_shader_info()
or something similar (and of course whoever calls tgsi_scan_shader()
would need to call it).
Roland
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