[Mesa-dev] [PATCH v2 1/4] nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
Ilia Mirkin
imirkin at alum.mit.edu
Mon May 25 18:24:45 PDT 2015
Instead of always having it in the data, let the bo placement decide it.
This fixes glxgears with swtnl forced on.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nv30/nv30_draw.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_draw.c b/src/gallium/drivers/nouveau/nv30/nv30_draw.c
index 340474a..b0557b0 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_draw.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_draw.c
@@ -127,7 +127,7 @@ nv30_render_draw_elements(struct vbuf_render *render,
for (i = 0; i < r->vertex_info.num_attribs; i++) {
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
nv04_resource(r->buffer), r->offset + r->vtxptr[i],
- NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
}
if (!nv30_state_validate(nv30, ~0, FALSE))
@@ -172,7 +172,7 @@ nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
for (i = 0; i < r->vertex_info.num_attribs; i++) {
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
nv04_resource(r->buffer), r->offset + r->vtxptr[i],
- NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
}
if (!nv30_state_validate(nv30, ~0, FALSE))
@@ -245,7 +245,7 @@ vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
format = draw_translate_vinfo_format(emit);
r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw;
- r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1;
+ r->vtxptr[attrib] = vinfo->size;
vinfo->size += draw_translate_vinfo_size(emit);
if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) {
--
2.3.6
More information about the mesa-dev
mailing list